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GORN 2: The Most Insanely Fun VR Brawler Yet

GORN 2

Bigger, Bloodier, and Even More Ridiculous

“GORN 2” is Free Lives’ triumphant return to VR’s blood-soaked gladiator arenas. Released for PC VR and Quest 2/3 (with a PSVR 2 release expected later in 2025), this sequel takes everything the original game did right and dials it up with hilarious, absurd energy. Having played it extensively on the Valve Index via SteamVR, it’s clear “GORN 2” embraces its legacy of cartoonish violence while attempting to push the formula forward — though not without a few stumbles.


What Makes GORN 2 Different?

If the first “GORN” felt like a tech demo stretched into a cult classic, “GORN 2” is a full-fledged, properly built VR experience. Five themed arenas each introduce their own blend of environmental hazards — from spike-covered pendulums to meat grinders and fire traps — turning each fight into a deadly playground. Weapons range from “standard” VR fare like swords and axes to truly absurd creations like tree-trunk swords, rocket knives, and magical bows firing explosive balloons.

Unlike its predecessor’s janky grab-and-drag movement, “GORN 2” supports modern VR locomotion: thumbstick movement, teleportation, and smooth rotation. This means the action flows better, allowing players to dodge, swing, and slam with natural momentum. It’s a huge quality-of-life upgrade that makes the carnage feel more satisfying and less clunky.


GORN 2 - Upper-Cut!
GORN 2 – Upper-Cut!

A Closer Look at Gameplay

The moment you step into “GORN 2,” you’re not just fighting AI; you’re participating in a kinetic, improvisational dance of violence. The enemies — rubbery, over-the-top “Rokibe” gladiators — flop around with exaggerated physics, making every swing, punch, or thrown weapon a mini-comedy routine.

Weapon Variety:

Special Powers:

Boss Battles: Each arena concludes with a boss fight against enemies loaded with ridiculous personality. They’re not just “tougher” versions of regular foes; they’re full-on cartoon villains, complete with goofy dialogue and unique arena hazards.

Replayability: Post-campaign, players can dive into endless mode or build custom fights with a surprising degree of creative freedom. Modifying enemy types, gravity, weapon loadouts, and arena hazards adds hours of sandbox chaos.


GORN 2 – He’s coming from the top ropes!

Playing on the Valve Index

The Valve Index’s precise tracking and high refresh rate amplify “GORN 2″‘s chaotic combat. Weapon swings feel weighty, and the smooth locomotion options ensure fast-paced fights stay comfortable. Physically ducking under a spiked pendulum or yanking a rocket knife out of an enemy’s chest never loses its novelty.

Audio plays a big part too. Weapon impacts land with squishy, crunchy thuds, and the enemies’ exaggerated taunts — calling you “smelly” or “cowardly meat” — add to the game’s manic, juvenile humor.


Where It Thrives and Where It Falls

Despite all the laughs and madness, “GORN 2” isn’t flawless. The campaign lasts around 3–4 hours, and while it’s an intensely fun ride, it wraps up faster than some players might expect. If you’re not inclined to build custom arenas or chase endless mode challenges, the long-term replay value can feel thin.

Combat, while hilariously chaotic, sometimes lacks the visceral impact of the first “GORN.” Dismemberment and anatomical destruction feel softer — perhaps toned down to accommodate standalone VR hardware like the Quest 3. Parrying also isn’t as reliable as it could be; some swings that should feel heavy occasionally pass through enemies with minimal feedback.

That said, the improvements to throwing weapons, the smart environmental traps, and the overall polish in visual fidelity more than make up for these shortcomings in moment-to-moment gameplay.


https://video.fastly.steamstatic.com/store_trailers/257116313/movie480_vp9.webm?t=1744213532

Strengths of the Bloody Arena (“Swords Sharpened”)

Cracks in the Armor (“Broken Shields”)

GORN 2: "GORN 2" is pure VR joy distilled into a whirlwind of blood, laughter, and absurdity. On Valve Index, it plays smooth, looks fantastic, and delivers one of the most genuinely cathartic experiences VR can offer. However, unless you love custom battles and endless self-made challenges, its short campaign and lack of deep progression systems mean you might not stick around long after the first bloodbath ends. Still, for sheer pick-up-and-play madness, "GORN 2" is an easy recommendation — especially if you're the type who thinks "giant meat cleaver vs. hypnotized enemy" sounds like the perfect afternoon. Obsidian

8.5
von 10
2025-04-28T14:34:00+0000

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