Horror, Hallways, and Hallucinations in a Fictionalized Cecil Hotel
What do you get when you cross Silent Hill-style paranoia, Escape Room puzzles, and the real-life lore of one of the most infamous hotels in America? The Cecil: The Journey Begins, an ambitious indie psychological horror game that drags players into a surreal maze of trauma, twisted experiments, and crumbling memories. Set inside a fictionalized version of L.A.’s notorious Cecil Hotel, this first-person narrative puzzle game leans into discomfort, dread, and disorientation—with varying degrees of success.
Developed by Genie Interactive Games and slated for full release in April 2025, The Cecil delivers a mixture of smart environmental puzzles, grim world-building, and clunky survival mechanics. It’s an unsettling ride that doesn’t always stick the landing—but it’s hard to look away.
Story Setup: A Romantic Getaway Gone Very Wrong
You play as John, a man who wakes up locked in a decrepit cell deep within the Cecil Hotel. His wife Sarah has vanished. No phones, no exits, just blood-stained hallways, voices that aren’t quite human, and notes scribbled in panic. From there, the game becomes a descent—not just through the hotel’s haunted halls, but through John’s increasingly unstable mind.
The narrative isn’t spoon-fed. Instead, it’s pieced together through hallucinations, found documents, flashbacks, and encounters with a ghostly child named Raven and a sinister doctor running human experiments in a secret lab. Whether you’re living a nightmare or a distorted memory becomes increasingly unclear.

Gameplay: Exploration, Escape Rooms, and Occasional Firefights
🧠 Puzzle-Driven Progression
The real core of The Cecil lies in its puzzles. These aren’t just minor roadblocks—they’re the game’s backbone. You’ll find yourself:
- Matching color-coded gears in boiler rooms
- Rearranging mannequin limbs to form poetry
- Unlocking safes based on diary riddles
- Solving piano puzzles using echoing nursery rhymes
It’s inventive, if sometimes frustrating. Many of the puzzles rely on observation and lateral thinking, but a few edge into “how would I have ever known to click that painting?” territory.
👣 Exploration
From sewer systems and medical wings to crumbling motel rooms and dreamlike voids, the game’s map is extensive. You’re rewarded for poking into side rooms and reading optional notes, many of which reveal backstory or give clues toward the game’s multiple endings.
There’s no handholding—but a surprisingly helpful journal keeps you oriented.
🔫 Combat (And Why You’ll Avoid It)
The combat system is… there. Guns feel stiff and underpowered. Enemies occasionally sponge bullets or clip through animations. Encounters are infrequent but clunky—clearly not the game’s focus, and not where it shines.
One memorable moment has you facing a possessed woman, choosing between saving her with a torch or incinerating her. Moral choices like this play into the branching endings.
What Makes This Game Stand Out
🏨 Setting and Atmosphere
The setting sells it. Whether you’re reading about the real-life hotel or just soaking in the game’s version of it, the creep factor is constant. The game uses:
- Narrow, winding corridors that feel oppressive
- Subtle audio tricks—like whispering mannequins or crying in the walls
- Hallucination sequences where reality melts and resets
There are quiet scares and loud ones. One minute, you’re alone in a flooded stairwell. The next, you’re being chased by a metal creature with a scream that rattles your headphones.
📚 Lore and Mystery
The narrative layers are surprisingly deep. Journals hint at illegal experiments, underground cults, and time-loops. The ghost girl Raven isn’t just there for scares—she’s part of the puzzle. Optional content expands on the emotional side of John’s relationship with Sarah, turning the game into something more than just jumpscares and gore.
Frog-Choking Clunk: Where It Falls Short
🔧 Combat & Controls
Clunky aiming, delayed inputs, and combat scenarios that feel slapped in last minute. Thankfully, they’re rare, but they never improve.
🧩 Puzzle Fatigue
Some puzzles feel unfair—not because they’re hard, but because you missed a one-click interaction buried behind visual clutter. Without the journal system, many players would likely rage-quit halfway through.
🐞 Bugs and Performance
- Frame drops in larger rooms
- Audio glitches (missing footsteps or delayed triggers)
- Items occasionally don’t interact when they should
- Softlocks due to missed pickups in earlier zones
The game’s current state clearly shows it needs polish ahead of launch. Players with lower-end rigs may need to tweak settings to maintain stability.
🎭 Voice Acting
The dialogue swings between eerie and unintentionally funny. Some of it feels like placeholder reads, though it oddly adds to the disorientation. That said, Raven’s VA hits the right tone of sweet-but-haunting.
Surreal Standouts
- The Danger Penguin: A seemingly useless inventory item that keeps appearing. It becomes an ongoing joke—and ends up mattering in a hidden ending.
- Mannequin Poetry Puzzle: Disturbing and beautiful. You match lines of eerie poetry by twisting and aligning mannequin limbs.
- The Suburban Flashback: A dreamlike sequence in a perfect 1950s home, slowly unraveling into horror.
- The Ghost in the Theater: A haunting, semi-optional encounter with a shadow puppet show gone wrong.
- Flamethrower Choice: You’ll either feel like a savior—or a monster. There’s no going back.
Choices and Endings
There are at least three major endings influenced by:
- Moral decisions (save or destroy)
- Items found
- Which memories are reconstructed
Replayability is high—especially for those curious to see what changes if they save the woman in flames, or if they collect all mannequin faces.
Final Take: Should You Check In?
✅ Worth It If You:
- Love Silent Hill-style horror that values story and mood over combat
- Enjoy games like The Medium, Amnesia, or Layers of Fear
- Appreciate layered puzzles, surreal horror, and deep lore
❌ Skip It If You:
- Need smooth controls and fluid combat
- Get easily frustrated by backtracking or vague objectives
The Cecil: The Journey Begins: The Cecil: The Journey Begins is a messy but memorable psychological horror experience. The puzzles are clever, the world is unsettling, and the story sticks with you—especially once it starts to unfold. Yes, it’s janky. Yes, it needs polish. But if you’re patient and open to indie horror that swings big—even when it stumbles—this one’s worth a visit. Just keep the lights on and your ears open. And don’t trust the mannequins. – ColdMoon