Every so often, a game comes along that feels less like a product and more like a dream. A Pizza Delivery is one of those games. It’s a short, meditative exploration game that borders on being a “walking simulator,” but one with a scooter, a heartfelt story, and some truly bizarre puzzles. It’s a game that reminds you of Over the Garden Wall, Grim Fandango, and a surrealist painting all at once.

You play as “B,” a pizza delivery rider on her final order, in a strange, liminal “non-place.” This is a world of unease and longing, and your job is to drive, explore, and share a slice of pizza with its eccentric inhabitants to uncover their stories—and your own.
Primarily the work of solo developer Eric Osuna, this game is a “beautifully crafted” and deeply emotional piece of art. It’s also a technical mess, plagued by “cranky” bugs, nightmarish controls, and one of the most absurdly difficult puzzles we’ve ever encountered.
“Uncover deep stories while delivering pizza in a surreal world. Engaging puzzles and unique characters make for a meditative adventure worth savoring.”
“Savoring” is the right word, but “enduring” is just as accurate.
A Journey to Be Played on a Rainy Day
When A Pizza Delivery works, it’s magical. The art, lighting, and scenery are jaw-dropping. This is a game with a “painterly art style” and glowing skies that will have you smashing the screenshot button. The atmosphere is immaculate, with thoughtful sound design from the simple hum of your scooter to the sound of rain on tin sheets.
The music is, as one player put it, “so fing good” that it gives “full-body chills.” It’s a tender, cold, and introspective vibe that, as the developer notes, cannot be faked. The narrative is the star: a short, heartfelt, and compelling story that will touch your soul and leave you feeling emotional.

The Accessibility Nightmare
Unfortunately, the beauty of the journey is constantly interrupted by the vehicle itself. The controls for both the camera and the scooter are “overly sensitive,” making navigation a frustrating chore. The game is short—about 60 to 90 minutes—which makes the full price feel steep, especially given its technical issues, such as disappearing objects, clipping, and achievements that simply don’t appear.
But all of that pales in comparison to the puzzles. While some are charming, others are hopelessly “unclear.” And then there’s the final puzzle.
The final puzzle is, without exaggeration, an accessibility nightmare that had players contorting their hands “in all angles.” To beat it, you must simultaneously press W, A, D, C, CTRL, Space, and both mouse buttons just to move forward. It’s so absurd that one player “had to lay a metal nutcracker on the space key to complete” it. This isn’t a clever puzzle; it’s a broken, physically demanding roadblock that makes an otherwise meditative game an exercise in frustration.
A Flawed Masterpiece
It’s a shame, because this game has so much heart. It’s a “wonderful use of liminal spaces” and a story that was “written with a lot of care.” But the “cranky things” are impossible to ignore. It’s clear this was a labor of love from a solo dev with “little programming experience,” and in some ways, the jank adds to the surreal, dreamlike quality. However, for most players, it will be frustrating.
This is a game you’ll still be thinking about long after you’ve finished, but your hands might be cramping just from the memory of it.
Pros & Cons
| Pros | Cons |
| ✅ Stunning Painterly Art Style: A beautiful, jaw-dropping world. | ❌ Abysmal Controls: Overly sensitive camera and scooter controls. |
| ✅ Incredible, Chilling Music: The soundtrack and sound design are 10/10. | ❌ A Physically Impossible Puzzle: The final puzzle is an accessibility nightmare. |
| ✅ Heartfelt, Emotional Narrative: A short, touching story that resonates. | ❌ Full of “Cranky” Bugs: Clipping, broken achievements, and texture glitches. |
| ✅ Perfect Rainy-Day Vibes: Meditative, tender, and introspective. | ❌ Very Short for the Price: 60-90 minute runtime. |
| ✅ Charming Characters: Sharing pizza and stories is a great core mechanic. | ❌ Vague Puzzle Design: Many puzzles are unclear. |
A Pizza Delivery: A Pizza Delivery: This is the definition of an art-house game. It’s beautiful, compelling, and has a soul. It’s also deeply, deeply flawed in its execution. The awful controls, the game-breaking final puzzle, and the short runtime make it a very hard recommendation at full price. And yet, would we "deliver pizza and be paid in feelings again?" Absolutely. Just wait for a sale, and bring a nutcracker. – Flare
