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AI Limit – A Flawed but Addictive Sci-Fi Soulslike Surprise

AI LIMIT

A Budget Soulslike That Tries Hard—Sometimes Too Hard

AI Limit wants to be the next hidden gem in the ever-expanding Soulslike genre. Developed by Sense Games and released under Sony’s China Hero Project, this sci-fi action RPG arrives with anime aesthetics, stamina-free combat, and a world lost to corrupted tech and sludge. Priced at around $35, it makes a strong pitch to fans burned out on traditional stamina-based combat and looking for something new.

But does it live up to that promise? In parts, yes. But for every clever combat system or intense boss fight, there’s a bug, a crash, or a bland corridor waiting around the corner.


AI LIMIT - Come at me!
AI LIMIT – Come at me!

What Kind of Game Is AI Limit?

In AI Limit, you play as Arisa, a synthetic warrior known as a “Blader,” fighting back against mutated creatures born from a mysterious substance called “Mud.” Set in the decaying city of Havenswell, the game’s story unfolds through cryptic dialogue, item descriptions, and side quests—all classic Soulslike fare.


Combat – Smart Ideas with Flawed Execution

If AI Limit does one thing right, it’s making you feel powerful. The standout system here is the Sync Gauge, which replaces traditional stamina. Rather than limiting you, the gauge rewards aggression. Build it up by dealing damage, and you’ll hit harder. Drain it by casting spells or getting hit, and you risk a critical stun.

What Works:

What Doesn’t:

When it works, combat feels fantastic—nimble, satisfying, and fun. But lack of challenge and polish drag it down.


Level Design – Highs and Lows in Equal Measure

AI Limit’s world isn’t open, but it’s interconnected. Each zone is designed like a layered maze, full of shortcuts, hidden paths, and vertical traversal. If you’re a fan of the looping design seen in Dark Souls II, you’ll feel at home here.

Standout Features:

Issues:

There’s clear ambition here, and some sequences do shine. But the repetition and navigation bugs can dull the excitement.


AI LIMIT – Dodged it!

Story, Atmosphere, and Lore – A Post-Apocalypse Without Pulse

AI Limit sets up an intriguing world: AI-controlled factions, a toxic threat called “Mud,” and androids fighting to restore order. But the story struggles to come to life.

For lore hunters, there’s something here to dig into. But it lacks the emotional hook or narrative finesse that made Nier or Bloodborne memorable.


Presentation – Stylish Intentions, Budget Realities

Visuals: Anime-inspired character designs look sleek, but environments are bland and repetitive. Texture quality is mid-range at best. Some late-game areas improve, but not enough to elevate the overall look.

Audio: Serviceable at best. Boss music lacks punch, ambient audio sometimes disappears due to bugs, and sound effects—especially weapons—lack impact.

Performance: The biggest issue. Players report:

This is the kind of jank you might expect from an early-access game, not a full release.


Bosses and Enemies – Missed Potential

AI Limit teases strong boss mechanics—especially in fights against rival Bladers—but rarely delivers on that promise.

When it clicks—usually in the final third—it’s solid. But that’s too little, too late for most players.


⚙️ Mechanical Highlights – What AI Limit Gets Right

⚡ Fluid Combat Without Stamina
Removing the stamina bar changes everything. Combat becomes faster, more reactive, and more fun.

🧠 Sync Gauge Adds Strategy
Build up power with aggression, spend it on spells, and manage your momentum. It’s a smart twist on standard Soulslike resource mechanics.

🔄 Custom Playstyles
The ability to swap between different defensive modes adds real variety to builds, even if they’re not all balanced equally.

🧭 Level Design Has Depth
Interconnected paths and hidden content make exploration feel worthwhile—even if the environments repeat.


🔻 Weak Points in the System

🐞 Stability Issues Ruin Flow
Frequent crashes, softlocks, and visual bugs undermine everything the game does right.

💤 Repetition in Combat and Design
Enemy and level recycling are major issues. Too often, you’re retreading old ground with slightly different paint.

📖 A Forgettable World
The narrative doesn’t land, and the characters lack personality. For a game with this much lore, it has surprisingly little soul.

🎮 Input Lag and UI Bugs
Menus and inputs sometimes just stop responding mid-battle—frustrating during boss fights and crafting alike.

AI Limit: AI Limit is full of smart ideas: stamina-free combat, build variety, and rewarding exploration. When it all works, the game delivers a fun, fast-paced Soulslike experience that feels surprisingly fresh despite its budget. But it’s also buggy, repetitive, and lacking polish. Storytelling is weak, and performance problems are frequent enough to frustrate even dedicated fans. If you love Soulslikes and don’t mind a little jank, AI Limit offers a unique take on the formula—just don’t expect perfection. Flare

7.5
von 10
2025-04-17T15:46:00+0000

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