Site icon TheBigBois

I Shall Name the Dead Announced — Tiago Rech’s Haunting Narrative Horror Coming PC Early 2027

I SHALL NAME THE DEAD

I SHALL NAME THE DEAD

Game: I Shall Name the Dead Developer: Tiago Rech (Brazil) Publisher: DANGEN Entertainment Genre: Narrative Adventure · Atmospheric Horror · Magical Realism Platform: PC (Steam) Release Date: Early 2027 Languages: English · Japanese · Brazilian Portuguese · Simplified Chinese · Traditional Chinese Art: Lirio Ninotchka (art director of I Did Not Buy This Ticket) Steam App: 4881350
💀 I Shall Name the Dead announced for PC — Early 2027. Published by DANGEN Entertainment. Wishlist on Steam now.
“At a lone cemetery amidst the Metropolis, The Nameless Dead cannot be buried. Their remains pile up in mass. Robbed of their identities, they remain in limbo, no grave, no dignity.

From the entrails of the Metropolis crawls Imaculada. Cursed with the Worm gnawing at her insides, she makes her way to the Necropolis.

There, she’ll speak to the dead and uncover their forgotten names before the Worm eats her insides.

She shall name the dead.

DANGEN Entertainment has announced I Shall Name the Dead, the latest narrative horror adventure from Brazilian writer and narrative designer Tiago Rech — the creator of TELEFORUM, I Did Not Buy This Ticket, and Drowned Lake. The game is coming to PC in Early 2027, featuring hand-drawn art by Lirio Ninotchka and a story rooted in magical realism, Brazilian folklore, and surreal horror without jump scares.

You play as Imaculada, a woman touched by death and afflicted by the Worm — a mysterious entity consuming her from within. The dead eye it has already claimed grants her the ability to speak with those who have passed on. Her mission: explore a sprawling cemetery in the heart of a decaying Metropolis, converse with the skulls of the nameless dead, investigate their stories, uncover the identities they lost in life, and name them so they can finally be cremated and laid to rest. All before the Worm finishes its work on her.

Memorials — Key Features

✍️ Tiago Rech Writing

Written by Tiago Rech, whose previous works TELEFORUM and I Did Not Buy This Ticket were both nominated for Best Narrative at SBGames 2023 — with TELEFORUM winning the award. A pedigree in distinctive Brazilian horror narrative.

🎨 Hand-Drawn Art

Art by Lirio Ninotchka, art director of I Did Not Buy This Ticket. The visual style is rooted in the atmospheric horror aesthetic Rech’s previous work established — sepulchral, surreal, and deeply specific.

🪱 The Worm Mechanic

The Worm overtakes your words. Burn matches to purify dialogue choices, or allow the Worm to encroach further. A resource mechanic built directly into the narrative layer — the way you talk to the dead has consequences.

💀 Name the Dead

Investigate the clues surrounding each unnamed skull, uncover their lost identity, and restore their name so they can finally be cremated. Investigation as an act of dignity rather than mystery-solving for its own sake.

🌆 The Necropolis

A sprawling cemetery — the City Within the City — at the edge of the Metropolis. Interact with its denizens and unique sepulchral art. The environment is as much a character as the dead you’ll speak with.

🚫 No Jump Scares

A surreal, magical-realism horror narrative without jump scares. The horror is atmospheric and narrative rather than reflex-based — Rech’s stated design philosophy across his body of work.

Tiago Rech is one of the most distinctive voices in Brazilian indie horror — a writer whose games use settings and folklore specific to Brazil as a narrative foundation rather than a surface aesthetic. DANGEN Entertainment, whose catalogue includes a strong body of narrative indie work, is the right publisher for a game this specific in its voice. I Shall Name the Dead arrives on PC in Early 2027 with a wishlist open on Steam now.

Exit mobile version