Welcome to the Biopunk Wasteland
The tactical RPG genre is often dominated by polished giants like XCOM or Fire Emblem. But sometimes, you want something grittier. Something that feels like it was forged in a scrap heap and powered by alien sludge. Enter Deep Fringe, released into Early Access on January 15, 2026.
Developed by Bosoneon Studio, this indie strategy game drops players into a grim, biopunk wasteland where cybernetic factions clash with organic horrors. It’s a hex-grid nightmare that has drawn comparisons to Battle Brothers and Warhammer 40k: Mechanicus for its atmosphere and unforgiving combat.
After spending a week commanding squads of pseudo-religious robots against blobby mutants, it’s clear that Deep Fringe has “great bones”. It is unbalanced, occasionally buggy, and lacks polish, but the sheer tactical freedom it offers makes it hard to put down.

Tactics First, Everything Else Second
The core of Deep Fringe is its combat. Unlike many modern strategy games that rely on flashy “airstrike” abilities to clear the screen, Deep Fringe demands careful positioning and resource management.
The game utilizes a hex-grid system where terrain is king. You can modify, destroy, or replace grid elements to create cover or drop enemies to their deaths. This dynamic battlefield is where the game shines. Players recount moments of destroying the ground under a tank or using worker units to lift siege engines onto elevated platforms for map-wide domination.
However, this freedom comes with a cost: it is punishing. Instant death traps are common, and losing a unit often means losing legendary gear forever. The game initially forced an “Ironman” mode (no manual saves), which frustrated many players until a manual save system was added in a January 26 update.
Build Your Machine of War
Customization is deep and rewarding. You can combine unique character compositions, upgrade arsenals, and stack stat-boosting items to create broken builds. One player described creating a siege unit that could fire four devastating shots per turn, essentially wiping the map on turn one. While this highlights significant balance issues—the game can become trivially easy once you figure out the meta—it also provides a power fantasy that is undeniably fun.
You can even recruit neutral units found on the battlefield, adding them to your roster or selling them for parts. This “gotta catch ’em all” mechanic adds a nice layer of strategy to the exploration.
Dark and Digital
Visually, the game embraces a dark, pixel-art aesthetic that fits its biopunk setting perfectly. The environment feels oppressive and alien, distinct from the usual “humans vs. aliens” tropes. You are essentially playing as cyborgs fighting organic entities that have mechanical components, a twist that feels fresh.
However, the UI and camera controls are areas where the “Early Access” label really shows. Players have complained about clunky writing (“robotic/computer talk”), unresponsive menus, and a camera system that makes judging elevation difficult without constant adjustment.
The Early Access State
Deep Fringe is very much a work in progress. The current build offers a single-player campaign with about 8-14 hours of content, depending on how quickly you break the game. The developers have laid out a roadmap that includes multiplayer, mod support, and a level editor, but the experience feels short and abrupt right now.
The game has bugs—micro-stutters, enemy pop-in, and save issues were reported at launch, though the developers have been quick to patch them.
| The Good | The Bad |
| Deep Tactics: Terrain manipulation and complex unit interactions offer huge strategic depth. | UI/Camera: A clunky interface and a fixed camera angle make navigating elevation changes frustrating. |
| Atmosphere: A unique, dark biopunk setting that feels distinct from standard sci-fi tropes. | Customization: The ability to create broken, overpowered builds provides a satisfying power fantasy. |
| Short Campaign: The current content can be finished in under 10 hours by experienced players. | Writing: Dialogue is often stiff and robotic, making the story hard to engage with. |
| Active Devs: Quick updates (like adding manual saves) show a commitment to improving the game. | Punishing: Instant death traps and item loss can feel unfair to new players. |
| Level Editor: Includes a built-in editor for creating custom scenarios, adding replayability. | Short Campaign: Current content can be finished in under 10 hours for experienced players. |
Deep Fringe: Deep Fringe is a tactical RPG for people who love to break systems. It offers a level of strategic freedom that is rare in the genre, allowing you to terraform the battlefield and build units that are comically overpowered. It isn't balanced. It isn't polished. But it is fun. If you enjoyed the grimdark tactical combat of Mechanicus or the unforgiving nature of Battle Brothers, this is a worthy addition to your library, especially at the $20 price point. Just be prepared to backup your saves manually, just in case. – ColdMoon