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Solarpunk — A Genuinely Cozy Sky Island Survival Game for the Right Audience

Solarpunk

Solarpunk

Game: Solarpunk Developer: Cyberwave Publisher: rokaplay · Metaroot Platform: PC (Steam) — Steam Deck Playable Price: $22.99 Release Date: June 8, 2026 Reviewed On: PC (Steam) Main Story: ~18 hours · Completionist: ~20 hours Steam Score: Very Positive (2,099 total / 1,126 English) Multiplayer: Up to 4 players co-op (no PvP, no dedicated servers)
OpenCritic
70 — Fair
Steam
Very Positive
Total Reviews
2,099
Completionist
~20 Hours

Is Solarpunk for You?

✅ For You If…

You want a relaxed survival craft without combat pressure
Building and decorating a sky island home sounds appealing
You enjoy farming, crafting, and base progression loops
You want a cozy co-op game for up to 4 friends
20 hours of content feels like good value at $22.99
You appreciate sandbox freedom after the main progression

❌ Not For You If…

You expect PvP, base raids, or competitive survival
You need a story campaign or narrative quest progression
You want hundreds of hours before hitting the sandbox
You expect endless procedural exploration
You need dedicated servers or crossplay
You dislike building, farming, or making your own goals

Solarpunk is a survival crafting game set on a world of floating islands — a handcrafted collection of sky biomes where you build a home base, farm food, generate clean energy from wind and solar, automate your resource gathering with little drones, and explore surrounding islands via your personal airship. There is no combat, no base raids, no story campaign, and no procedural generation. What there is, clearly and unapologetically, is a focused cozy experience designed for players who want to build something beautiful, travel to new islands, and find out what’s around the next cloud.

Cyberwave and rokaplay deserve credit for the “Before You Buy” section on the game’s Steam page, which explicitly states what the game is and isn’t — including the ~20 hour content window, the absence of PvP, and the handcrafted world’s scope. A portion of the negative Steam reviews come from players who ignored that section. The majority of positive reviews come from players who read it and bought exactly what they expected. For the right audience, Solarpunk is one of the most genuinely pleasant survival crafting experiences available.

The Core Loop

The survival loop in Solarpunk is gentle by design. You gather resources, craft tools and building materials, grow crops, tend to animals, construct and decorate your home island, and use the airship to visit new islands with new resources and creatures. The energy system — generating solar and wind power, managing batteries, weather-gating your production — adds a light planning layer without becoming the intimidating systems engineering that pushes away the cozy genre audience. You set up a wind turbine, connect it to a battery, run wireless power to your base, and it mostly just works. Automation through transport drones removes the tedium of repeated resource runs once you’ve set the systems up.

The airship is Solarpunk’s most distinctive element. Each player in co-op can build their own, and travelling between islands in one — watching the world open up from cloud level — captures the game’s specific fantasy more effectively than any building mechanic. Storms and wind patterns affect how your energy systems perform, adding atmospheric texture to what might otherwise be mechanical routine. Multiple community reviewers specifically cite the storm sound design as a highlight — the game sounds like a rainy evening cozy vibes playlist that has a game attached to it, and that combination is more appealing than it sounds.

https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1805110/extras/c058a8589f16e87fa3e78e085491aeff.webm?t=1782219094

Content Depth and What Comes After

The ~20-hour completionist timeline is accurate and worth understanding before purchase. Solarpunk is not a game that expands indefinitely — the current build has 2 biomes, a clear progression arc, and a sandbox mode that opens once you’ve explored the main content. Players who need hundreds of hours of new content discovery will run out of game. Players who see 20 hours of focused, pleasant progression as appropriate for the price will find the experience well-paced and satisfying throughout.

The game launched with bugs, some of which are run-impacting — the community consensus is that it could have used a few more months of polish before release. Cyberwave has been patching actively since launch (multiple updates already posted), and the bug situation is improving. The exploration side feels thin to some players — island variety is limited in the current build and visiting new islands can feel more like resource stops than memorable discoveries. These are genuine shortcomings that the review acknowledges alongside the genuine strengths.

The Good, The Bad, & The Ugly

The Good The Bad The Ugly
The Airship Delivers Its FantasyExploring islands from your personal airship, watching storms roll across the sky, and travelling to new resource nodes actually feels like the floating island adventure the concept promises. A genuinely distinctive traversal experience. ~20 Hours and Then SandboxThe progression content ends around 20 hours and then you’re in pure sandbox mode. For players expecting ongoing discovery, this is a wall. Read the “Before You Buy” section before purchasing. Launched With Notable BugsThe game had enough launch bugs that several players think it should have stayed in soft-launch longer. Active patching has improved things but bug presence is still a factor at the time of review.
Atmosphere and Sound DesignStorm sound design in particular is consistently praised as a highlight. The combination of ambient weather audio and the cozy-but-alive world creates a specific vibe that pulls players back into sessions they planned to make short. Island Variety Is Limited2 biomes and a handcrafted world means the exploration loop is intentionally bounded. New islands can feel like resource stops rather than discoveries. Players who valued exploration will feel the limits quickly. No Dedicated Servers or CrossplayOne player hosts co-op sessions. No public servers. No crossplay. For a game explicitly designed for friends to play together, these are friction points that a platform update could address.
Honest “Before You Buy” SectionThe developer explicitly states what the game is and isn’t — including the 20-hour scope, no PvP, limited exploration, and simple character creation. Games that respect players enough to set expectations clearly deserve to be noted for it. No Story or Narrative GoalsSome players find the lack of a clear story arc or end-goal means the sandbox phase feels purposeless. Building and farming for its own sake sustains the right audience indefinitely; others find it loses them.

The Verdict

Solarpunk brilliantly blends survival crafting with exploration across stunning floating islands, making it absolutely worth your time solo or with friends. It is a focused, honest, genuinely pleasant experience for the audience it’s built for — the kind of game you play for two hours on a rainy evening and lose track of time in. The 20-hour content window and limited island variety are real shortcomings for players expecting more scope, and the launch bugs are a genuine friction point that patches are steadily addressing. For cozy survival crafting fans who want clean energy aesthetics, an airship, quiet pigs digging for truffles, and a little drone with an adorable face bringing them resources — this is exactly the game they’ve been looking for.

For more game reviews, check out our full reviews section.

Score Breakdown

Atmosphere & Sound Design8.5/10
Airship & Exploration7.5/10
Building & Base Design8.0/10
Farming & Automation7.5/10
Co-op Experience7.5/10
Content Depth & Scope6.5/10
Technical Polish6.5/10
Final Score
7.5
Solarpunk — Cyberwave / rokaplay / Metaroot
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