When it comes to global gaming events, few stages shine brighter than Gamescom Germany. For 2025, Cologne once again transformed into the beating heart of the industry — a mix of high-energy reveals, networking opportunities, hands-on demos, and cultural experiences that left the city buzzing for days. This year, TheBigBois were there every step of the way, bringing a blend of coverage, community spirit, and plenty of personal adventure to one of the most memorable events in recent gaming history.

Devcom 2025: Where Conversations Begin
Before the show floor doors even opened, the week began with Devcom 2025, the development-focused conference that sets the tone for Gamescom.

TheBigBois dove straight into industry insights, attending panels that showcased both the growth of the past decade and the future ahead. One standout presentation highlighted Steam’s meteoric rise: from crossing 20 million concurrent users in 2020 to boasting over 40 million peak concurrent users today, with more than 12 million active in-game players at any given moment. It was a clear reminder of just how massive PC gaming has become.
Another must-attend was Bloober Team’s fascinating breakdown of the Silent Hill 2 remake, offering five essential steps they followed when revisiting its iconic labyrinth. From redesigning enemies to adding special touches “just for the fans,” it was a look behind the curtain that fans rarely get.
Of course, Battlefield 6 also made waves with its presentation. Explosive imagery filled the screen as developers teased large-scale battles, urban warfare, and a renewed focus on squad-based tactics — giving attendees a glimpse of what could become a future competitive favorite.

Beyond the panels, Devcom also provided invaluable networking opportunities. Developers, press, and creators alike mingled, shared drinks, and built connections. For TheBigBois, it was the perfect prologue to the whirlwind that was to come.
Gamescom 2025: Opening Night Live & World Premieres
Then came the big stage. Gamescom Opening Night Live (ONL) is always a spectacle, and 2025 didn’t disappoint. Sitting right up front in VIP seating, TheBigBois had a perfect view as some of the industry’s biggest announcements rolled out one after another.
The spotlight shone brightest on Silent Hill F, which stunned the audience with its haunting atmosphere and locked-in release date of September 25, 2025. The crowd roared as the visuals — an eerie blend of floral horror and psychological dread — consumed the stage in crimson light.

Hot on its heels came Resident Evil Requiem, the next entry in Capcom’s legendary survival horror franchise. From stage trailers to hands-on demo stations with mapped-out control sheets, Requiem showcased brutal combat, chilling environments, and a protagonist set to become the face of modern Resident Evil.

These weren’t the only highlights. ONL cemented Gamescom 2025 as one of the most stacked showcases in years, setting the perfect tone for the days ahead on the show floor.
On the Show Floor: Booths, Games & Surprises
Walking into the Koelnmesse convention center is always overwhelming, but in the best way possible. Gamescom’s booths stretched wall to wall, each one packed with energy, lights, and fans eager to get their hands on what’s next.

The 007 Experience
Few setups could rival the style and polish of IO Interactive’s 007: First Light booth. From the gleaming Aston Martin DB5 display to a promotional 007-branded car parked outside, James Bond’s presence was impossible to miss. Inside, exclusive merch and themed swag made it one of the most talked-about attractions.
Horror & Survival Take Center Stage
Horror fans had plenty to celebrate. Capcom’s Resident Evil Requiem wasn’t just a trailer moment — the hands-on demo showed off tense combat and item management, cementing confidence that the franchise remains at its peak. Meanwhile, Silent Hill F maintained its presence in the conversation with its ominous atmosphere throughout the convention.

Smaller booths also delivered surprises. Reaper Actual and The Blood of Dawnwalker offered intense indie spins on dark fantasy and action. The sci-fi horror game Routine gave attendees the chance to wander through claustrophobic corridors, while Techland’s Dying Light: The Beast demo kept adrenaline pumping with fluid parkour and brutal melee combat.
Action, Adventure & Retro-Inspired Fun
Beyond horror, players flocked to try Ferocious from tinyBuild, a prehistoric action-survival romp featuring dinosaurs. Meanwhile, SEGA turned heads with Sonic Racing: CrossWorlds, and fans cheered for the revival of Scott Pilgrim EX.
Bandai Namco and Raw Fury both put on strong showcases, giving fans fresh looks at their lineups while providing plenty of swag to take home.

Unexpected Extras
Gamescom isn’t just about games — it’s about culture. Attendees could even book a tattoo appointment directly at the show floor or pick up some of the year’s most stylish merch. TheBigBois left their mark quite literally, scrawling “THEBIGBOIS” proudly onto a community art wall surrounded by sketches and fan doodles.
The People We Met
While games are the star, it’s the people who make Gamescom special. This year, TheBigBois connected with developers from across the globe, PR representatives showcasing their studios’ passion projects, and even fellow content creators building their own platforms.
Notably, encounters included respected industry voices such as Tadhg Kelly, alongside countless devs working tirelessly to bring their visions to life. Each meeting reinforced what makes Gamescom unique: it’s not just a showcase, but a community celebration.


Cologne Beyond the Convention
Of course, no trip to Gamescom is complete without venturing into Cologne itself, and TheBigBois made sure to balance long convention days with local exploration.
- Cologne Cathedral stood tall and breathtaking, its Gothic towers dominating the skyline and evoking the city’s rich history.
- Museum Ludwig brought modern art into focus, while the Botanical Gardens and Zoo provided a calmer escape from the chaos of the convention halls.
- A stop at the Chocolate Museum proved both educational and delicious, especially when sampling treats straight from the flowing chocolate fountain.

Food and drink became their own adventures. From authentic German beer — including Früh Kölsch enjoyed outdoors — to late-night pizza boxes shared among friends, ramen bowls, and upscale cocktails, Cologne provided a feast as rich as the event itself.

Closing Thoughts
By the time Gamescom 2025 wrapped up, TheBigBois had not only covered one of the most content-packed gaming showcases in years but had also lived an experience defined by games, people, and culture.
From the insight-rich halls of Devcom 2025 to the booming stages of Gamescom Opening Night Live, from hands-on demos of Silent Hill f, Resident Evil Requiem, and 007: First Light to late-night drinks under Cologne’s city lights, the week captured what makes this industry thrive: passion, creativity, and community.

For TheBigBois, Gamescom Germany 2025 wasn’t just another event. It was a reminder of why gaming matters — and why sharing these moments with players everywhere will always be at the heart of what we do.