The Alien franchise has always walked a razor’s edge between action and terror. Some entries leaned too hard into shooting galleries, while others, like Alien: Isolation, doubled down on pure dread. Alien: Rogue Incursion Evolved Edition finds a middle ground. It’s not just another bug hunt, nor is it a walking simulator of perpetual fear. Instead, it’s a deliberate blend of survival horror, methodical exploration, and moments of white-knuckle combat that actually feel like they belong in the Alien universe.
This is Survios’ expanded PC version of their original VR title, rebuilt with higher-end visuals, new quality-of-life tweaks, and a cinematic presentation that finally gives fans a proper action-horror entry to sit between Alien and Aliens. And this time, you’re not Ripley—you’re Zula Hendricks.

A Familiar Name, A Fresh Story
Zula Hendricks, a rogue Colonial Marine first introduced in the Aliens: Defiance comics, takes center stage. Alongside her synth companion Davis 01, she’s sent to investigate a Weyland-Yutani blacksite on the remote planet Purdan. Of course, since this is an Alien story, the facility has already descended into chaos. The corridors are dark, the walls are infested with bio-organic matter, and something is always moving in the vents above.
The game’s story is pitched as the first chapter of a two-part saga. That alone sets it apart from many one-off Alien spin-offs, giving fans reason to invest in the long game. Zula and Davis’ chemistry is one of the highlights—there’s plenty of banter, some deeply human moments, and a shared weight of survival that makes them feel like more than just another Marine and her synthetic sidekick. If you’ve read the comics, you’ll get an extra layer of payoff. If not, the game does enough to make the characters feel grounded.
They Got It Right
If there’s one thing the community agrees on, it’s that Survios nailed the atmosphere. Players compare it to the best moments of Alien: Isolation, but with a bit more pacing and purpose. The visuals aren’t revolutionary, but they’re sharp, moody, and dripping with cinematic tension when the brightness is dimmed just a notch. The audio design carries as much weight as the graphics—footsteps echo, vents creak, motion trackers ping in your ear, and then… silence. Until something drops from above.
The Xenomorph AI is where the game shines brightest. These aren’t dumb shooting targets. They stalk, vanish, and ambush with terrifying unpredictability. One player described tracking movement on the scanner, only to find the corridor empty—until a Xeno leapt from a windowed room and tore through their nerves. Those are the moments when the game feels alive, where paranoia becomes an integral part of the gameplay loop.
Between Survival and Shooter
Alien: Rogue Incursion Evolved Edition is not a run-and-gun shooter, despite the weapons on offer. You’re slow, deliberate, and often vulnerable. Combat feels tense rather than empowering, though it’s also where the cracks show. Gunplay is serviceable but clunky. Enemies can feel too tanky, and hit reactions aren’t always satisfying. It’s clear that the core focus isn’t on slick shooting—it’s on surviving encounters that feel dangerous.
There’s a clear survival-horror backbone here. Ammo is scarce enough to matter. Exploration is rewarded with supplies, shortcuts, and lore. Puzzles—like the surprisingly engaging power cable connection minigame—offer variety without breaking immersion. The level design leans toward metroidvania-style exploration, with half-open hubs that encourage backtracking once new abilities or access points are unlocked.
Movement, too, has weight. You’re not darting around like a super-soldier. Instead, you feel the vulnerability of being a Marine in over your head, trudging through infested corridors where every shadow could conceal death.

Evolved for a Reason
The “Evolved Edition” branding isn’t just marketing fluff. The game has been rebuilt for PC with 60fps support, sharper textures, improved lighting, and full 3D audio, making a headset practically mandatory. Adaptive triggers and haptic feedback are available for those with compatible controllers, pulling some of the immersive feel from the original VR version into traditional play.
Still, there’s a clear consensus: while the PC edition is strong, VR is where the game truly shines. The sense of scale and dread when a Xenomorph looms over you in VR is something flat screens can’t fully replicate. That said, if VR isn’t your thing, this is still the best Alien experience on PC since Isolation.
The Weak Spots
Not everything lands as cleanly as a facehugger. Some players encountered bugs with controls resetting between missions or minor issues that caused them to get stuck in environments. Gunplay remains the weakest system, and enemy AI can glitch out, though never enough to break the immersion entirely.
Another nitpick is the lack of fear factor compared to Isolation. While the atmosphere is tense, the game never quite reaches that same level of suffocating dread. Instead, it sits in a middle ground between horror and action—great for pacing, but maybe not terrifying enough for purists.
Pre-order bonuses and deluxe edition items also experienced rollout hiccups at launch, although most expect patches to resolve these issues quickly.
We’ve highlighted the atmosphere, story, and the sheer relief of finally having an Alien game that focuses on Xenomorphs instead of endless human firefights.
One consistent note that came up often is that this feels like Aliens: Colonial Marines done right. Smaller in scope, more deliberate in execution, but laser-focused on what matters: the Xenomorphs.
Alien: Rogue Incursion Evolved Edition: Alien: Rogue Incursion Evolved Edition isn’t flawless. The gunplay is a step behind, the scares don’t always land, and some bugs slip through. But when it comes to atmosphere, storytelling, and the simple thrill of being hunted by the galaxy’s most iconic predator, this game delivers. Zula Hendricks and Davis 01 are worthy additions to the Alien canon, and their story feels like the start of something bigger. It’s not just another sci-fi shooter. It’s a survival-horror experience that respects the franchise, leans into its strengths, and finally gives fans the proper follow-up to Isolation they’ve been waiting for. – Obsidian
