Author: Anna

Hey, I’m ColdMoon! If there’s a game in front of me, I’m playing it—especially co-op adventures where teamwork shines. I love exploring vast digital worlds just as much as I enjoy venturing into nature in real life. When I’m not gaming, I’m out with my dogs or admiring the beauty of snakes. Whether we’re strategizing in-game or just having fun, let’s dive into new adventures and explore together! 🎮🐍🐕

The “night shift horror” sub-genre has exploded in popularity over the last few years, fueled largely by the indie scene’s fascination with liminal spaces and the inherent creepiness of mundane labor after dark. From The Convenience Store to Happy’s Humble Burger Farm, developers have realized that the best way to scare a player isn’t always with a monster in a closet, but with a minimum-wage job that slowly unravels into a nightmare. Enter Late Hours, developed by Miguel and Yasmany Roman and published by Rapture Ready Games. Released on the very last day of 2025, this first-person simulation-horror hybrid drops…

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Released quietly on Christmas Day 2025—an ironic date for a game about demonic possession — An Exorcism by developer Authogin is a tightly contained, atmospheric indie horror title that punches well above its $4.99 price tag. In a genre often saturated with walking simulators and cheap jump scares, this game attempts to blend the deductive reasoning of Phasmophobia with the narrative tension of The Exorcist. You play as a Reverend summoned to the dilapidated home of Erin Thorne. The church has sent you to perform a ritual on the bound woman, but this is not a matter of simply splashing…

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The rhythm game genre has seen a massive resurgence lately, moving away from the plastic peripherals of the mid-2000s and into more experimental territory. We’ve had rhythm-violence in Thumper, rhythm-FPS in Metal: Hellsinger, and rhythm-dungeon crawling in Crypt of the NecroDancer. But what about rhythm… skiing? Fresh Tracks, developed by the indie team Buffalo Buffalo, asks a simple question: What if Audiosurf went on a ski trip with Guitar Hero and brought a sword? Released back in August 2025, this genre-bending roguelite has quietly gathered a cult following, and after hitting the virtual slopes on my Steam Deck, it is…

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2D

The “Survivor-like” or “Bullet Heaven” genre has become one of the most crowded spaces in PC gaming over the last few years. Ever since Vampire Survivors opened the floodgates, we have seen every variation imaginable: sci-fi survivors, fantasy survivors, anime survivors, and even deep-sea survivors. Standing out in this deluge requires more than just a fresh coat of paint; it requires a hook—a mechanic or a vibe that grabs you by the throat and refuses to let go. Enter Devil Jam, developed and published by RS. Released back in November 2025, this roguelite attempts to marry the addictive, dopamine-drenched loop…

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The “bodycam” subgenre has exploded in recent years, turning the shaky, fish-eye perspective of police footage into a staple of modern indie horror. It’s a genre that trades on immersion, forcing players to view the world through a claustrophobic, ultra-realistic lens. Enter BoneField: Bodycam Horror, the latest contender throwing its hat into the ring. Developed by solo developer RedRockGS and published by indie.io, this title attempts to marry the visceral tension of bodycam shooters with the resource management of survival horror. Released into Early Access on October 27, 2025, BoneField asks a simple question: Can you survive a whistleblowing investigation…

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When Moonlighter first opened its pixelated doors in 2018, it struck a golden balance that few indie games manage to find. It was one part Zelda-esque dungeon crawler, one part Recettear shopkeeping simulator, and entirely charming. Now, nearly eight years later, Digital Sun has returned with a sequel that doesn’t just polish the furniture—it renovates the entire building. Moonlighter 2: The Endless Vault transports our favorite merchant-hero Will from the familiar streets of Rynoka to the mysterious village of Tresna. But the most significant change isn’t the location; it’s the dimension. Swapping the beloved 2D pixel art for a vibrant…

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