Author: Anna

Hey, I’m ColdMoon! If there’s a game in front of me, I’m playing it—especially co-op adventures where teamwork shines. I love exploring vast digital worlds just as much as I enjoy venturing into nature in real life. When I’m not gaming, I’m out with my dogs or admiring the beauty of snakes. Whether we’re strategizing in-game or just having fun, let’s dive into new adventures and explore together! 🎮🐍🐕

There is a unique romance to the railway. It’s the deep, resonant rumble of a diesel-electric engine, the rhythmic clack-clack over the tracks, and the immense, tangible weight of pulling a mile-long freight train over a mountain pass. It’s a hobby of precision, patience, and passion. Dovetail Games has built an empire on this passion with its Train Sim World franchise. And now, right on schedule, Train Sim World 6 has pulled into the station. It brings new routes, new features, and the promise of new skills to master. But it also carries heavy baggage. For the sixth year in…

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City-builders often ask us to spread out, to conquer vast lands and paint the map in our color. STARIO: Haven Tower, from developer Stargate Games, asks us to look up. It’s a game that trades sprawling continents for a single, impossibly tall spire — a vertical kingdom stretching from a sand-blasted earth to the celestial unknown. This isn’t just a city-builder; it’s a logistical ballet, a serene and surprisingly deep puzzle box that stands as one of the most unique and polished Early Access titles of 2025. This is a game that feels less like managing a city and more…

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It’s not often that a LEGO game makes you cry — but LEGO Voyagers, from the creators of LEGO Builder’s Journey, manages exactly that. It’s tender, clever, and achingly emotional without uttering a single word. This is not your typical block-building romp full of slapstick humor or collectible chaos. Instead, LEGO Voyagers is a poetic, beautifully minimalist co-op experience about friendship, connection, and the quiet joy of building something — and someone — together. We played it on the Nintendo Switch 2, and while its runtime is short (around five to six hours), every minute is worth it. This is…

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Paranoia is one of the most powerful emotions in horror. It doesn’t take a jumpscare or a monster lurking in the dark to make your heart race—sometimes it’s the simple question of “can I trust them?” that does the job. No, I’m Not a Human, developed by Trioskaz and published by CRITICAL REFLEX, thrives on this exact feeling. It’s a horror game about isolation, trust, and the terrifying possibility that the person knocking on your door isn’t who they say they are. With its grim atmosphere, haunting soundtrack, and mechanics built around suspicion, it’s one of the most unique indie…

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2D

Most games cast you as the hero battling through dungeons, fighting monsters, and eventually clashing with the ominous final boss. The Dark Queen of Mortholme flips that script. In this short-form indie title from Mosu and Monster Theater, you play not as the plucky adventurer but as the endgame villain herself: the Dark Queen. It’s a clever twist on the familiar formula, one that mixes pixel art action, visual novel-style dialogue, and themes of inevitability, perspective, and change. The result is a small but striking experience that lingers longer than its half-hour runtime might suggest. Playing the Final Boss You…

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Twirlbound’s The Knightling arrives as a whimsical yet ambitious open-world action-adventure, released on August 28, 2025, and published by Saber Interactive. At its heart lies a familiar fantasy premise with a unique twist: instead of wielding a mighty sword or enchanted staff, you’re armed with nothing but a legendary shield. You play as the Knightling, an eager apprentice tasked with finding your missing mentor, Sir Lionstone, protector of the realm. With his shield in hand and Clesseia in peril, you’re thrust into a journey of exploration, discovery, and proving your worth. “Venture through Clesseia as a shield-wielding hero on a…

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