Solo developer Anoft has launched the playable demo for Loot List: Thief Sim, a physics-driven co-op heist simulator built around one central and chaotic concept: every job is defined by a shifting Loot List that can demand anything from gold bars to banana peels. The demo arrived on June 30 following the game’s reveal at Summer Game Fest LAGS 2026, where it landed among Steam’s top wishlisted games with over 70,000 players queued up before a single build was publicly available.
The game was built by a single developer over several years, and its pitch is immediately legible: a co-op heist game where the jobs are unpredictable by design. One mission spirals into a full-blown fire caused by a malfunctioning toaster. Another involves delivering a rubber duck to a masked client. A casino heist requires infiltrating through underground tunnels using gadgets ripped from classic heist films. The Loot List is different every time — and that variability is the entire point.
How It Works
At the heart of every mission is the Loot List — a dynamic objective system that defines what must be stolen, destroyed, or delivered on any given job. Some assignments demand precision and careful planning. Others require quick improvisation under pressure, or fulfilling bizarre requests from unpredictable characters. The result is a constant toggle between tactical stealth and uncontrolled sandbox chaos, and that unpredictability is baked into the design rather than being a bug.
Players start out as small-time criminals and work their way up to master thief status, taking on progressively riskier and stranger jobs across a wide range of locations. Between missions, the criminal hideout grows into a full district with characters, stories, and upgrades — fencing stolen goods funds new equipment and expands the operation.
Heist Locations
Key Features
Every job has a dynamic list of targets — items to steal, destroy, or deliver. Objectives can be mundane or completely bizarre, making each heist feel different.
Online co-op support for tackling jobs together. More players generally means more chaos, which is very much in the spirit of the game.
Full physics simulation means the environment reacts to your actions. Subtle heist or scorched earth — the approach is genuinely up to you.
Fence goods, upgrade your base, unlock new equipment, and expand your operation between jobs. The hideout grows with the criminal empire.
Loot List: Thief Sim does not have a confirmed full release date yet — it’s currently in the demo phase ahead of a future launch on PC via Steam. The solo development background is notable given the scope of what’s been shown: physics-driven sandbox heists, co-op systems, multiple distinct locations, and a progressive hideout upgrade loop are a lot for one developer to build. The Steam wishlist traction suggests the concept has landed squarely with the audience for this kind of game.

