Toot Games has created a 2D stealth-comedy where you play as a yucky, infinitely stretching appendage. It is weird, it is wonderful, and My Arms Are Longer Now plays perfectly on the Steam Deck.
The Game Developers Conference (GDC) is always a treasure trove of unexpected industry shifts and bizarre indie gems. However, this year, one of the most exciting developments came from a studio we usually associate with Friday-night party games and living-room shouting matches.
Jackbox Games, the legendary developer behind cultural staples like The Jackbox Party Pack and Quiplash, has officially stepped into the world of third-party indie publishing. Their very first out-of-house published title? A 2D stealth-comedy game developed by Toot Games called My Arms Are Longer Now.
On Wednesday, March 11th, our team had the pleasure of sitting down with representatives from both Jackbox Games and Toot Games for a brief but incredibly sweet hands-on meeting. While the shift to single-player publishing might seem like a departure for Jackbox, the second you see My Arms Are Longer Now in action, it makes absolute sense. The cute, hand-drawn artwork, the absurd premise, and the laugh-out-loud humor fit the publisher’s established DNA perfectly.
Here is everything we learned about the art of being a very yucky, long-armed thief.
The Anatomy of a Yucky Snake Arm
The premise of My Arms Are Longer Now is as brilliantly stupid as the title suggests. You play as an unseen protagonist whose arm functions like an infinitely stretching, prehensile flesh noodle. Your primary objective? To snake your way through various 2D levels, avoiding complex security systems, and stealing absolutely anything that isn’t bolted to the floor.
During our hands-on time with the demo, the sheer joy of the game’s core mechanic became immediately apparent. Your arm snakes around corners, slithers through vents, and ultimately retracts back to your body with the satisfying, chaotic snap of a vacuum cleaner cord.
But the game is not just about grabbing an item and leaving. Toot Games has leaned heavily into environmental interaction and physical comedy. You are actively encouraged to mess with the world around you. You can break objects to create distractions, knock things off shelves to clear a path, or simply harass the local NPCs.
What truly impressed me was the depth of these NPC interactions. Your long arm doesn’t just steal from them; there are a multitude of different reactions you can elicit depending on how you choose to annoy them. The game heavily rewards players who love casual, funny, and experimental gameplay. In one particularly memorable, laugh-out-loud sequence, you are required to find a stray sock, slip it over your hand like a crude puppet, and use it to seduce a lonely security guard to gain access to a restricted area. It is exactly the kind of unhinged comedy that makes indie gaming so special.
The Long Arm of the Law
While a game about an infinitely stretching arm could easily skate by on its mechanics alone, Toot Games has penned a surprisingly engaging, deeply silly narrative to tie the heists together.
As you slither through the city stealing random household objects and petty cash (the game proudly boasts that you will acquire “riches like you wouldn’t believe… at least 60 bucks!”), Your actions do not go unnoticed. A hard-boiled detective—who is, naturally, exactly one week away from retirement—is hot on your trail.
The story is driven by the cries and complaints of the NPCs you have robbed, creating a trail of breadcrumbs for the detective to follow. This cat-and-mouse game escalates into a disastrously funny sequence at a child’s birthday party gone wrong. Your arm ultimately gets “pinched,” leading to a massive complication for your criminal empire. From there, the narrative branches out into even crazier, higher-stakes heists. The pacing of the comedy is sharp, ensuring that the long-arm joke never overstays its welcome and continually evolves to serve the story.
A Perfect Match for the Steam Deck
During our meeting, we tested the demo natively on the Steam Deck, and it is a match made in handheld heaven.
The control scheme is incredibly intuitive on a gamepad. Guiding your serpentine limb with the thumbsticks feels fluid, and the 2D hand-drawn art style looks crisp, vibrant, and perfectly scaled on the Deck’s screen. The performance was flawless, without a single hitch or frame drop during some of the more chaotic, physics-heavy interactions.
More importantly, the game’s casual, bite-sized heist structure makes it the ultimate “pick up and play” title. It is the perfect game to play outside the house, while waiting for a train, or while sitting in a café. Just be warned: the slapstick physical comedy and the bizarre NPC reactions are almost guaranteed to make you laugh out loud in public.
A Bright Future for Toot and Jackbox
I had the opportunity to chat with the developer from Toot Games, along with the Jackbox Games publishing representative. The energy in the room was infectious. Both teams are incredibly excited to be working together, and that collaborative joy is clearly bleeding into the final product. Jackbox has a proven track record of finding the funny in interactive media, and they are giving Toot Games the platform to let their freak flag fly.
While our meeting was short, it left a massive impression. My Arms Are Longer Now is shaping up to be one of the most charming, hilarious indie releases on the horizon. The developers confirmed they are hoping to release a public demo on Steam sometime in 2026, so keep your eyes (and hands) peeled for that drop.
As for the future? I told the developers I am already patiently waiting for the sequel, My Feet Are Longer Now. (They laughed, but I am entirely serious.
