The anomaly horror subgenre has found a dedicated following, blending psychological horror with memory-based gameplay. CAPTURED takes this formula and elevates it, offering a more immersive and actively dangerous experience. With a procedurally generated, looping hallway, sinister entities lurking in the shadows, and 99 anomalies to track across multiple difficulty levels, CAPTURED keeps players on edge in ways few horror games manage.
But does it stand out among the growing number of anomaly horror games, or is it just another eerie walk through the dark? Let’s break it down.

An Eerie Loop with No Escape
The premise of CAPTURED is simple yet deeply unsettling: You are trapped in what seems to be an endless hallway inside your own home. Each time you complete a loop, subtle and sometimes drastic changes occur—furniture moves, objects disappear, rooms shift in shape. Your job is to capture these anomalies on camera to break free.
However, anomalies aren’t the only things to worry about. Lurking in the house are several hostile entities, each with their own behaviors and mechanics. Silence may be your ally, but taking too long or making the wrong move can draw attention to your presence. The game forces you to balance observation with survival, creating an intense and nerve-wracking experience.
A Step Beyond Traditional Anomaly Games
Unlike other anomaly horror games that rely purely on passive observation, CAPTURED introduces more active gameplay mechanics that make it feel like a true survival horror experience.
- Anomalies Are Everywhere – With 99 different anomalies spread across four difficulty levels, the game ensures that no two runs feel the same. The procedural generation means that players must stay sharp with every loop, keeping them engaged in every playthrough.
- Entities That Hunt You – Unlike I’m on Observation Duty, where anomalies are your only concern, CAPTURED includes multiple creatures that actively try to reset your progress. Learning their behaviors and using tools like your flashlight, camera, and doors strategically is key to surviving.
- A Hint of Storytelling – While not a heavily narrative-driven game, there are cryptic details and environmental storytelling elements that hint at a deeper mystery behind the anomalies. Some players have even assigned nicknames to certain entities—one, affectionately called “Charlie,” is a fan favorite.

Visuals and Atmosphere – The 90s Analog Horror Aesthetic
The game leans into analog horror aesthetics, featuring VHS-style distortions, a grainy 90s-inspired look, and a dynamic camera system that adds to the immersion. The dim lighting and eerie sound design create an oppressive atmosphere, making even normal rooms feel unsettling.
Unlike some horror games that rely on overused jump scares, CAPTURED builds dread through its gradual and unpredictable changes. The anomalies range from small details—like a missing object—to large, horrifying shifts, such as an entire room warping beyond recognition.
The sound design is another major highlight. Subtle audio cues hint at lurking threats, while distortions and environmental sounds add an ever-present tension. Silence is never truly silent in CAPTURED—even when nothing seems wrong, the sense of unease never fades.
Gameplay Depth and Challenge Levels
With four difficulty settings, CAPTURED offers replayability for both newcomers and seasoned anomaly hunters.
- Easy Mode: A more forgiving experience where anomalies are easier to spot and creatures are less aggressive.
- Normal Mode: Balanced difficulty with a mix of environmental changes and occasional threats.
- Hard Mode: A significant challenge—entities become more unpredictable, anomalies are trickier to catch, and survival requires constant awareness.
- Insane Mode: The ultimate test—anomalies change more frequently, monsters stalk relentlessly, and mistakes are punished swiftly.
To escape the loop, players must capture 13 anomalies per run. However, failing to recognize them—or taking too long—wipes the camera’s memory, forcing a fresh attempt.

What Works – Standout Features
✔ A Fresh Take on Anomaly Horror – More than just a memory game, CAPTURED introduces real threats that make every moment tense.
✔ Terrifying Atmosphere – The 90s VHS aesthetic, dim lighting, and unsettling anomalies create a genuinely creepy experience.
✔ Smart Enemy Design – The creatures have unique behaviors, forcing players to learn survival tactics rather than relying on cheap jump scares.
✔ Immense Replayability – With 99 anomalies, randomized encounters, and multiple difficulties, no two playthroughs are the same.
✔ Low-Key but Engaging Story Elements – Small hints of lore add mystery without over-explaining the horror.
What Falls Short – Areas for Improvement
❌ Can Be Overwhelming for New Players – Tracking anomalies while avoiding entities is a steep learning curve for beginners.
❌ Some Anomalies Are Too Subtle – A few changes are so minor that players may miss them, leading to unnecessary failures.
❌ Monster Encounters Can Feel Unfair – Some creatures, particularly those with unpredictable movement patterns, can feel frustrating rather than scary.
❌ Lack of Expanded Narrative – While the cryptic storytelling works, some players may want a deeper explanation of the game’s world.
CAPTURED: CAPTURED successfully evolves the anomaly horror genre by adding real danger, deep tension, and an immersive analog horror aesthetic. The game’s mix of environmental storytelling, unpredictable monster encounters, and meticulous observation mechanics makes it a standout among horror titles. While the difficulty can be punishing, and some anomalies feel too subtle, the overall experience is gripping and intense. Fans of games like Observation Duty, PT, and survival horror titles will find a lot to love here. If you’re looking for a terrifying, paranoia-inducing horror game that keeps you engaged with every loop, CAPTURED is absolutely worth playing. – ColdMoon
