Game: Friendly Steps
Developer: KORO.GAMES
Publisher: Ytopia
Genre: Physics-Based Co-Op Rage Game
Released: September 3, 2026
Platform: Windows · macOS · Linux/SteamOS
Price: $7.99 · 20% off to Sept 17
Players: 1–4, online & LAN
Steam Deck: Playable
Install: 1.5 GB
📋 The Steam Rating Predates the Biggest Fix
Friendly Steps is Mixed on Steam, and the single loudest complaint was the rope that chains players together — one person falls, everyone falls, and you redo the section. KORO.GAMES added a No Rope Mode in patch 1.7.5 on September 9, six days after launch.
A large share of those Mixed reviews were written before that existed. Worth bearing in mind as you read on.
$7.99Price
1–4Players
25Achievements
2Legs to Control
3Operating Systems
🍺 Know this first: this is a rage game and it says so in capitals. KORO.GAMES describe it as “A HARDCORE physics-based 1-4 player co-op RAGE GAME.” You control each leg independently while drunk. It is designed to be infuriating. If that sentence doesn’t appeal, nothing below will change your mind — and that’s fine, because there’s a free demo.
⚖️ We Left the Bar and Decided to Walk Home: The Game
That’s a player’s description and it’s better than anything we’d come up with.
You’ve had a night out. Now you have to get home. The complication is that you control each leg independently, and you are extremely drunk — so walking, an activity you have performed without incident for most of your life, becomes the entire challenge.
Then the city gets involved: hills, stairs, bridges, parks, construction sites, playgrounds, dubious shortcuts and, per the store page, “suspicious bozos.” Every street corner is a new physics problem.
And the co-op twist: you’re roped together. Fall off a bridge and you take the squad with you. As one player put it, the first five minutes are hysterical because you can’t operate your own legs, and half an hour later you’re screaming at a friend who’s dragged everyone into the abyss again.
It was a fun night! Now walk home.
“If you thought you had a lot of good friends, just invite them to play this game with you, and in just 30 minutes you’ll realize you don’t have that many after all.”
Friendly Steps is a physics-based co-op rage game from KORO.GAMES, published by Ytopia. It launched on September 3 at $7.99 — currently 20% off — and sits at Mixed across 223 Steam reviews.
Our verdict: This physics-based co-op rage game is hilarious chaos that demands patience and teamwork. Worth buying if you enjoy frustrating, laugh-inducing experiences with friends. That conditional is doing a lot of work, and we’ll explain why.
The Devs Fixed the Main Complaint in Six Days
🪢 No Rope Mode Exists Now
This is the most important thing in the review, and it’s a genuinely lovely bit of developer behaviour.
The rope is the game’s signature idea and its biggest problem. Chaining four people together is hilarious for about twenty minutes and then becomes a punishment loop — one person mistimes a step, everyone falls, you all redo the section. More than one player reported their group disintegrating before they’d finished Level 1.
One reviewer wrote that they hoped a rope-free co-op mode would eventually arrive, because “waiting for friends to clear a section is far more fun than dragging each other into the abyss.”
They then edited their own review to add: “(Edit: It got added, ty devs!)”
Patch 1.7.5 shipped No Rope Mode on September 9 — six days after release, and alongside a difficulty patch on launch day itself. That’s a studio watching feedback and acting on it at a speed most publishers couldn’t manage in six months.
It also means the Mixed rating is substantially reviewing a version of the game that no longer exists.
🦵 Independent Legs
Each one controlled separately. Stumble, crawl, and try not to land face-first.
🪢 Rope Co-Op
1–4 players chained together. Now optional, thanks to patch 1.7.5.
⏱️ Speedrun Mode
With Steam Leaderboards. Find the fastest route home if you can walk at all.
👔 Customisation
Salaryman, firefighter, punk, cop or streamer. Plus emotes, for gloating.
The Difficulty Is the Point, and Players Defend It
Something worth noting about the negative reviews: almost none of them ask for the game to be easier. One player was emphatic — “Please do NOT make the game easier. That’s literally the whole fun of it, getting through stuff that looks impossible.” They described the current balance as “annoying enough to make you mad but still completely doable if you don’t rush.”
That’s the rage-game contract, and Friendly Steps honours it. The map design draws consistent praise, there are hidden shortcuts, items, quests and side paths to find, and players report the levels after the first ramping up considerably.
The frustration in the Mixed reviews isn’t about difficulty. It’s about the rope turning individual failure into collective punishment — which is exactly the thing that’s now optional.
Solo Divides People Completely
🚶 Two Players, Two Opposite Experiences
Genuinely conflicting reports here, and it’s worth laying both out because they can’t both be right for you.
One camp: “Solo is kinda boring because it’s too easy… with a friend it’s way better. Actually feels like a challenge.” Without the rope and without other people to knock you over, the challenge reportedly drains out of it.
The other camp: a player whose brother quit mid-session finished two entire levels alone and recommended it solo — arguing the later levels would be “IMPOSSIBLE” with multiple people attached. Another ended up completing the whole game solo after their group gave up, and still praised the ideas, characters and setting.
Our read: solo is easier early and harder late, which explains both positions. Early levels are gentle enough that a lone player cruises; later levels are demanding enough that coordinating three other drunks becomes the harder problem.
If you’re buying for solo play, try the free demo first — this is precisely the question it will answer for you.
Where It Actually Falls Down
⚠️ The Real Complaints
• The physics occasionally break. Players describe them going “completely off the rails” — and in a game where physics is the challenge, the line between intended chaos and a glitch gets blurry. When you can’t tell whether you failed or the game did, the frustration stops being funny
• The controls are a genuine barrier. Independent leg control is the joke and the mechanic, but it’s also a wall that some players simply never get over
• It needs the right friends. Every positive review is conditional on the group. One player’s summary — “never ever buy this game if you don’t have a perfect friend” — is hyperbole, but it points at something true: this game will find the least patient person in your Discord and break them
• Group sessions have a short half-life. Multiple reports of squads abandoning before finishing the first level. No Rope Mode should help enormously, but a game built on shared failure is always going to test a group’s tolerance
Notably absent from the complaints: crashes, performance problems or missing features. The issues here are about design tolerance, not build quality.
Things to Know Going In
📋 Setting Expectations
• $7.99, currently 20% off at $6.39 — the offer ends September 17
• Mixed across 223 reviews, but see the note at the top about what those reviews predate
• 1–4 players, with online co-op, LAN co-op and single-player. Online voice chat is built in
• No Rope Mode is in as of patch 1.7.5 — check the options if you’re playing with a group that bruises easily
• Windows, macOS and Linux/SteamOS all supported, and it’s Steam Deck Playable. Rare for a game this size
• 1.5 GB install on a GTX 750 Ti minimum. It’ll run on anything
• Fourteen languages, with full voice audio in English
• Speedrun mode with Steam Leaderboards — genuinely the long tail here once you can walk reliably
• There’s a free demo. For a game this divisive, that isn’t a nice-to-have, it’s the correct first step
• Content note: alcohol throughout — the game’s entire premise. KORO’s own content description repeatedly specifies “beer,” which tells you the register they’re working in
• The $1.99 DLC is called “Mandatory Optional Gratuity Fee.” It’s a tip jar with a joke name, and nothing is locked behind it
The Good, The Bad, & The Ugly
| The Good |
The Bad |
The Ugly |
| They Shipped the Fix in Six DaysA player asked for rope-free co-op; No Rope Mode arrived in patch 1.7.5 on September 9, with a difficulty patch on launch day before it. The reviewer edited their own post to say thanks. That’s a studio genuinely listening at speed. |
Solo Is DivisiveSome find it too easy without friends knocking them over; others finished the game alone and argue later levels would be impossible with a group attached. Our read is solo is easier early, harder late — but try the demo and settle it yourself. |
The Physics Sometimes Just BreakPlayers report them going “completely off the rails.” In a game where physics is the challenge, being unable to tell whether you failed or the game glitched is where the frustration stops being funny. |
| A Premise That Sells Itself“We left the bar and decided to walk home” is the whole pitch, and the independent-leg control makes the most ordinary activity imaginable into a genuine challenge. Five minutes of helpless laughter is guaranteed. |
The Controls Are a WallIndependent leg control is both the joke and the mechanic, and some players never get over it. There’s no easing-in — you’re drunk from the first step. |
It Will Find the Least Patient Person in Your GroupMultiple reports of squads falling apart before finishing Level 1. No Rope Mode should help a great deal, but a game built on shared failure is always going to test a friendship or four. |
| The Difficulty Is Defended, Not Complained AboutPlayers actively ask KORO not to make it easier — “annoying enough to make you mad but still completely doable if you don’t rush.” The Mixed rating is about the rope, not the challenge. |
Group Sessions Burn Out FastThe chaos is funniest early and gets attritional. Worth planning shorter sessions than you’d think, and taking the no-rope option seriously. |
—The remaining problems are all design tolerance rather than build quality. No crashes, no performance issues, no missing features in the reports we read. |
| Eight Dollars, Three Operating Systems, 1.5 GBWindows, macOS and Linux, Steam Deck Playable, a GTX 750 Ti minimum, fourteen languages, LAN co-op, speedrun leaderboards and a free demo. Unusually complete for the price. |
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The Verdict
Friendly Steps knows exactly what it is and puts it on the tin in capital letters. It’s a rage game about the single most mundane activity in human life, made impossible by the fact that you have to think about each leg separately while extremely drunk. The premise is funny, the map design is genuinely good, and the first twenty minutes with friends will produce more laughter per minute than anything else you’ll buy for eight dollars.
The Mixed rating is real and it’s earned — but it’s worth understanding what it’s measuring. Almost nobody is complaining that the game is too hard. They’re complaining that the rope turned one person’s mistake into everybody’s punishment, and that groups collapsed before Level 1. That’s a specific, identifiable problem.
And KORO.GAMES fixed it six days after launch, because a player asked. That reviewer went back and edited their post to thank them. The difficulty patch landed on release day. This is a small team paying close attention, and a meaningful share of the reviews you’ll read on the store page are describing a version of the game that’s already been superseded.
The honest read: play the demo, then buy it if it made you laugh. At $6.39 during the current offer it’s an absurd amount of entertainment for the money, provided you’re the sort of person who finds failure funny. If you get annoyed rather than amused when a game beats you, this will be a miserable evening and no patch will fix that.
And if you’re bringing friends — turn the rope off first. Trust us. Or don’t, and find out how many good friends you actually have.
For more game reviews, check out our full reviews section.
Score Breakdown
Developer Responsiveness9.5/10
Co-Op Chaos (Right Group)8.5/10
Physics Consistency5.0/10
Group Sustainability4.0/10
Final Score
7.0/10
Friendly Steps — KORO.GAMES
Turn the rope off. Then find out who your friends are.
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