Atomfall is not your average post-apocalyptic survival game. Developed by Rebellion, the team behind the Sniper Elite series, this atmospheric action-adventure steps away from bullets and ballistics in favor of eerie storytelling, slow-burn exploration, and British weirdness. Imagine Fallout: New Vegas meets S.T.A.L.K.E.R., but set in a retro-futuristic 1960s version of the English countryside. Add cults, radiation, bartering, and a heavy folk-horror vibe, and you’ve got something both familiar and refreshingly different.
This is a game that dares to trust the player — and in doing so, it offers something quite special… even if it comes with a few rough edges.
Welcome to the Zone: A Mysterious British Apocalypse
Set in the wake of a fictional nuclear disaster inspired by the real-life Windscale incident of 1957, Atomfall drops you into a quarantined exclusion zone in northern England. You play as an amnesiac survivor emerging from a bunker with no clear mission and no real guidance.
There are no quest markers, no fast travel, and no tutorials. Just your curiosity, scattered documents, and cryptic landmarks.
This approach won’t be for everyone, but for players who enjoy genuine discovery and exploration, Atomfall hits the mark. You’ll follow leads written on maps, decipher environmental storytelling, and stumble into secrets that feel like your own to uncover — not something the game shoved into your face.

Storytelling Through Discovery, Not Cutscenes
Atomfall tells its story not through long cinematic sequences, but through subtle design choices. Documents, old newspapers, radios, diaries, even graffiti — these are your narrative tools. The writing may not break new ground, but the delivery is what stands out.
You’ll connect character threads and uncover faction histories at your own pace. While the mystery slowly unravels, it’s rarely spoon-fed. This method of “narrative mechanics” — telling story through gameplay itself — is reminiscent of immersive sims and the golden age of RPG world-building.
And yes, you’ll meet some genuinely strange characters. From paranoid survivalists to tea-sipping cult leaders, the cast has that unmistakable dry British charm that keeps things engaging even when the plot feels minimal.
Exploration That Actually Feels Rewarding
Atomfall absolutely nails one thing: rewarding exploration. It’s the kind of game where you spot an abandoned church on a hill, decide to check it out, and find not just loot — but a tragic mini-story involving a missing priest and an irradiated confession booth.
Its interconnected world rewards curiosity. You’re always finding shortcuts, opening locked doors from the other side, and uncovering new paths that loop back in satisfying ways. There’s even a bit of latitude/longitude puzzle-solving to locate hidden areas, which feels wonderfully analog in an era of GPS waypoints.
Gameplay: Freedom Comes First
Combat exists in Atomfall, but it’s clearly not the main attraction. You can play diplomatically, avoid fights, or go guns-blazing. The game supports multiple approaches, even if the mechanics don’t always keep up.
There are moral choices, branching paths, and even multiple endings depending on how you handle key moments. The game encourages replayability, especially if you enjoy experimenting with outcomes.
There’s also a barter system — no money here. Instead, you’ll trade items like chocolate bars, first-aid kits, and spare parts. This grounds the economy in the world’s logic and makes scavenging feel more meaningful.

Combat & Stealth: The Weak Link
While combat can be tense and thrilling in moments, it’s also where Atomfall stumbles hardest. AI is inconsistent: enemies sometimes charge fearlessly, other times they get stuck on doors or stare at you blankly. Stealth is also underbaked, with poor audio cues and overly aggressive detection.
There’s no quick-heal key, which can be frustrating in firefights, and melee feels awkward and floaty. It’s clear this isn’t a combat-first game — but a little more polish here would go a long way.
Style, Sound, and Atmosphere
Atomfall’s visual aesthetic is striking — retro-futuristic design mixed with British folk horror, all wrapped in a strangely serene countryside. Pubs, phone booths, and rolling hills contrast sharply with radiation zones and robotic threats.
The soundtrack leans into eerie ambient and 1960s flair, creating a tone that’s creepy but never overwhelming. It’s beautiful, weird, and surprisingly chill for a post-apocalypse game.
Performance & Technical Issues
Unfortunately, Atomfall is held back by some noticeable technical shortcomings. Frame dips, jank, and occasional bugs (like respawning NPCs or broken quest triggers) can disrupt immersion. There’s also no fast travel, which becomes more of a problem later in the game when backtracking increases.
None of this is game-breaking, but it’s clear the game could use a bit more polish.
Atomfall is a flawed but fascinating experience. It won’t appeal to everyone — especially players who expect polished combat or clear quest structure. But for those who love immersive storytelling, world exploration, and piecing together mysteries, it’s something special.
It’s a game that encourages slow play, curiosity, and thoughtful decision-making. A rare thing these days.
And the fact that it’s on Game Pass? That just sweetens the deal.

✅ Pros
- Rewarding exploration with no hand-holding
- Unique setting mixing 1960s sci-fi and British folk horror
- Interesting moral choices and player agency
- Bartering system replaces traditional currency
- Atmospheric and immersive world design
- Genuine discovery instead of linear missions
- Multiple endings and replay value
❌ Cons
- Combat AI issues and inconsistent stealth mechanics
- No fast travel, which leads to tedious backtracking
- Performance problems and occasional bugs
- Sparse NPC depth in some areas
- Clunky healing system and basic melee combat
Category | Score (8 out of 10) |
---|---|
Exploration & World Design | 9 |
Narrative & Storytelling | 8 |
Combat & AI | 5 |
Technical Performance | 6 |
Replayability & Freedom | 8 |
Atmosphere & Setting | 9 |
Atomfall: Atomfall is an atmospheric, mystery-driven survival game that dares to be different. It’s not the most polished, but it’s one of the most interesting post-apocalyptic games in years. If you enjoy uncovering stories at your own pace and don’t mind a little jank, this one’s worth your time. – Obsidian
