Game: We Were Here Tomorrow
Developer: Total Mayhem Games
Publisher: Total Mayhem Games
Genre: Co-op Puzzle Adventure
Released: October 20, 2026
Price: $19.99 · $17.99 until November 3
Players: Exactly 2 (online co-op, mic required)
Platforms: PC (Steam) · PS5 · Xbox Series X|S · crossplay
🧭 How we reviewed it: on PC, via Steam. Because its Steam reviews are currently Mixed, with longtime fans deeply split, we’ve also included what players are saying where it helps. Story spoilers are kept inside a clearly marked spoiler box.
2Players
~15 hrsTo Beat
37Achievements
69OpenCritic
$17.99Launch Price
🎧 Know this first: this is a very different We Were Here. The series has swapped its dark fantasy castles for a retro-futuristic sci-fi facility, and its classic “I describe, you act” puzzles for something more hands-on, built around two high-tech tools. Some longtime fans love the change, and others really don’t. You’ll need exactly one partner and a working microphone each, and it’s 10% off ($17.99) until November 3.
🧊 Trapped Beneath the Ice, Waking Up in Tomorrow
On an expedition to save their fellow Explorers, you and your partner fall victim to some very bad timing and end up trapped beneath the ice of Antarctica. When you finally wake up, the world is no longer the one you remember.
You’re inside a facility belonging to Norček Industries, where the charismatic Director Kathleen Bowe is waiting. Her research team was on the verge of a breakthrough before they mysteriously disappeared. With a global crisis looming, she wants the two of you to finish their work. But the deeper you go, the more questions pile up: what is Norček really trying to achieve, why were you brought here, and what happened to the people who came before you?
Two Explorers. Two tools. One very strange tomorrow.
The fifth main entry in Total Mayhem Games’ beloved co-op puzzle series, after We Were Here, Too, Together and Forever, Tomorrow is the studio’s biggest swing yet. There’s a new sci-fi world, new tools that give each player a distinct role, and puzzles that bend time, gravity and space. We first went hands-on with it at PAX East, and the full game delivers on that striking first impression, even if it doesn’t always nail the communication that made the series special.
Our verdict: “This asymmetrical co-op adventure demands genuine communication and teamwork to unravel its mysterious facility, making it a worthwhile experience for players who value puzzle-solving over flashy [spectacle].”
A Mystery in an Imagined ’80s Future
The first thing you notice is how good it looks. Norček Industries is a bright, colorful vision of how the ’80s imagined the future, backed by a nostalgic synthwave soundtrack. Several players call it a visual step up for the series, and even fans who prefer the old fantasy look admit the new setting works. There are some lovely touches too, from Portal-style Easter eggs to collectible plushies, and plenty of nods to the earlier games.
📻 Walkie-Talkies
Often separated, you rely on your radios to describe what you see and share what you find.
🛠️ Two Tools, Two Roles
Each Explorer gets a different high-tech tool: one a grappling hook, the other a device that builds cubes and platforms.
🌀 Time, Gravity & Space
Puzzles twist gravity, swap your positions through portals and play with time itself.
🔍 Lore Everywhere
Notes and documents fill in Norček’s secrets, and the story picks up after the previous game.
The Tools Change Everything
🪝 Grapple Here, Build There
The biggest change is that each player now carries a dedicated tool, and many puzzles revolve around using them together: firing through holes and hard-to-reach windows, combining one player’s ability with the other’s, and working out who needs to be where. Some sections even let you swap places with your partner through portals.
When it works, it’s great. One pair who has played the whole series together felt the work was better balanced between both players than in some older entries, where one person might spend the whole game describing while the other followed instructions. Fans single out the laser and cable puzzles, a timed clone speedrun, a shrinking puzzle and a crystal-breaking challenge as highlights.
The catch is that the tools are barely explained. Several players found they had to discover abilities by accident, and one only realized near the very end that the cube tool had a second function.
Why Fans Are Split
⚖️ Where Tomorrow Stumbles
1. Less asymmetry, less talking. The most common complaint from longtime fans is that the series’ signature back-and-forth, where neither of you can see what the other sees, has been dialed down. Many puzzles now have both players in the same space, so once one person works out the answer, they can often just tell the other what to press. One player compared some puzzles to solving a Rubik’s Cube where you can only see half the faces.
2. Puzzles that don’t explain themselves. The puzzles are the hardest in the series, but several players say the challenge too often comes from working out what a puzzle even wants, or from mechanics the game never teaches, rather than from solving it. A few admit to stumbling onto solutions by trial and error.
3. Pacing and repetition. A couple of players felt some ideas were repeated too often, especially a plant puzzle near the end, and that there’s a lot of walking, backtracking and lever-pulling between the good stuff. For some, the final stretch dragged.
4. Motion sickness. Several players found the spinning, gravity-shifting rooms made them nauseous, and there’s currently no setting to reduce the effect. If Portal-style camera movement bothers you, be careful.
5. Launch bugs. Players reported getting stuck on ledges and blocks, ending up in the wrong area for their role, and at least one game-breaking puzzle bug. The good news: Patch 1.1.2 has already fixed a long list of softlocks, crashes and puzzle issues.
It’s worth saying that plenty of fans strongly disagree. Defenders argue the puzzles are tough but fair if you communicate carefully about locations and details, and that most of their own struggles came from simply missing obvious clues, which is how the series has always been. One tip that comes up again and again: look up, and look at the floor. It’ll save you hours.
🛠️ Patch 1.1.2 Is Out
Total Mayhem Games’ first big post-launch patch (October 23) fixes black screens when loading checkpoints, missing world parts, voice chat problems, disappearing walkie-talkies and several chapter-specific softlocks, adds respawn points, speeds up shader compilation, and adds a DX11 launch option for wider compatibility. The developers are also responding to player reviews on Steam.
Spoiler Zone
⚠️ Story spoilers: tap to reveal
• The old series isn’t forgotten. The Jester and the King are both referenced, through documents and paintings, and the King even shows up for a puzzle. A couple of players felt these nods raise questions the game never answers.
• Director Bowe is divisive. She guides you through much of the campaign. Some players found her funny at first and increasingly grating, and one felt she broke the series’ usual sense of isolation.
• The ending is a choice. As in earlier games, it comes down to a final decision, though one player felt it was more of an ethical choice than a personal, emotional one.
Things to Know
📋 Before You Buy
• $19.99, or $17.99 with the 10% launch discount until November 3 · Fan Edition DLC $6.99
• Exactly two players, online co-op only, and both players need a microphone
• Crossplay between PC, PS5 and Xbox Series X|S
• Around 15 hours to finish, and each game in the series is standalone
• Minimum: Windows 11, Ryzen 5 3600, 8 GB RAM, GTX 1660 Ti, 25 GB · Steam Deck: not yet rated
Want more background? Read our release date coverage and our look at the game’s new asymmetric abilities.
The Good, The Bad, & The Ugly
| The Good |
The Bad |
The Ugly |
| Gorgeous Retro-FutureA colorful ’80s vision of tomorrow with a great synthwave soundtrack. |
Less AsymmetryThe series’ signature “I can’t see what you see” design is dialed down. |
Motion SicknessSpinning, gravity-shifting rooms with no comfort setting. |
| Two Distinct ToolsGrapple and build together for genuinely new kinds of co-op puzzles. |
Poor OnboardingPuzzles and tool abilities often go unexplained. |
Launch BugsGetting stuck and softlocks, though Patch 1.1.2 fixes many. |
| Standout PuzzlesLasers, cables, a clone speedrun and a shrinking puzzle are real highlights. |
RepetitionSome ideas are reused too often, and the final stretch drags for some. |
— |
| Hard but RewardingThe toughest puzzles in the series, for pairs who love a challenge. |
Lots of LegworkBacktracking and lever-pulling between the best moments. |
— |
| Fair Price, Crossplay$19.99 for about 15 hours, playable across PC, PS5 and Xbox. |
— |
— |
The Verdict
We Were Here Tomorrow is a bold reinvention, and like most bold reinventions, it doesn’t land perfectly. The new retro-futuristic setting is gorgeous, the tool-based puzzles produce some genuinely brilliant moments, and when you and your partner finally crack a tough room together, it’s as satisfying as anything in the series.
But in changing the formula, Total Mayhem has lost some of what made We Were Here unique. Many puzzles rely less on describing what only you can see, too many go unexplained, some ideas are repeated, and the motion sickness and launch bugs won’t help its case. That’s why its Steam reviews are Mixed.
The honest read: if you and your usual partner love the series, or just love a hard co-op puzzle game, Tomorrow is still well worth playing, especially at $17.99. If you’ve never played We Were Here, start with Together or Forever, then come back to this one.
For more game reviews, check out our full reviews section.
Score Breakdown
Atmosphere & Visuals9.0/10
Best Puzzle Moments8.5/10
Co-op Communication6.0/10
Pacing & Repetition5.5/10
Puzzle Clarity & Onboarding5.0/10
Final Score
7.0/10
We Were Here Tomorrow — Total Mayhem Games
A gorgeous, ambitious reinvention that sometimes forgets what made the series special.
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