🚧 A New Kind of Off-Road Simulation
RoadCraft isn’t just another MudRunner or SnowRunner. It’s the next step—a full-fledged construction and logistics simulator built on the same physics-driven foundation but with a mission to rebuild, not just survive.
Instead of simply hauling supplies across broken bridges and muddy trails, you’re fixing those bridges, paving those roads, laying cables, and restoring entire communities after disasters. Whether you’re solo or with a team of up to four friends, RoadCraft hands you the keys to over 40 industrial vehicles and lets you loose on eight massive maps filled with wreckage, ruins, and reconstruction opportunities.
This is disaster recovery, down to the last pipe, plank, and pothole—and it’s as satisfying as it is strategic.

🛠️ The Core Loop: Rebuild or Bust
At the center of RoadCraft is a gameplay loop that blends methodical construction with open-ended problem solving. You’ll:
- Survey terrain using scout trucks, drones, or map tools
- Clear obstructions like fallen trees, debris piles, and broken vehicles
- Build roads by layering sand, compacting it, paving with asphalt, and smoothing with rollers
- Restore key infrastructure, such as power lines, dams, solar farms, and communication towers
- Plot AI delivery routes and keep convoys flowing through your freshly-built networks
This isn’t a checklist simulator. Each job requires thought, timing, and tool management. Want to reroute a supply convoy around a collapsed tunnel? You’ll need to build a new pass. Need sand and wood on the other side of a flooded river? Haul in temporary bridge components—or fill the riverbed with rubble and make your own crossing.
🚛 Vehicle Variety & Terrain Interaction
Where RoadCraft truly shines is in how it treats terrain and machines with equal respect. Each of the 40+ vehicles has a unique role, and each interacts with the world in believable, physics-driven ways.
- Bulldozers flatten terrain or shove debris
- Cranes lift broken girders and heavy equipment
- Rollers and pavers build roads layer by layer
- Heavy transporters haul multiple vehicles across biomes
- Trench diggers let you lay cable or pipework underground
Driving these beasts across mud, sand, water, or gravel feels distinct and weighty. Hills require momentum and gear timing. Riverbeds need planning—or you risk losing your entire rig.
Even small touches—like seeing raindrops smear across your windshield, or watching sand deform beneath your wheels—add to the immersion.

🧱 Construction With Consequence
RoadCraft is all about permanence. You don’t just perform a task and move on—you change the map. That bridge you built? It stays. That shortcut you flattened through the forest? AI trucks will now use it.
Every biome adds new logistical wrinkles:
- Mountains require slope analysis and careful switchbacks
- Flood zones challenge drainage and rerouting systems
- Urban zones demand surgical vehicle control through narrow alleys
Even trash isn’t useless. Scrap wood, concrete, and metal can be recycled and fed into building systems. Nothing feels wasted, and that tight resource loop keeps the gameplay engaging.
🔁🔁 Campaign Structure & Replayability
The structure of RoadCraft is flexible. You can barrel through missions—or lose hours just optimizing a supply chain.
- 8 unique maps (4 km² each), from deserts to floodplains to snowy valleys
- 60+ hours of content across main missions and optional side contracts
- Full voice-acted briefings and dynamic weather cycles
- Level-based progression with unlockable vehicles and regions
The Rebuild Edition adds two more post-launch maps and new utility vehicles, which will help expand the world even further and give fans more long-term objectives to pursue.
🤝 Co-Op Done Right
Co-op isn’t tacked on here—it’s built into the foundation. Up to 4 players can tackle missions together with shared progression, a welcome upgrade from the host-only system in SnowRunner.
Players can divide duties:
- One runs excavation
- Another runs materials transport
- A third builds roads
- A fourth manages AI and resources
There’s also built-in voice chat, route planning tools, and role flexibility. And best of all: whatever progress you make—everyone keeps it.

✅ What Works
- Physics-Based Fun: Every task has a tactile feel to it.
- Deep Construction Systems: Layered objectives and environmental interaction.
- Excellent Co-Op Integration: One of the best multiplayer implementations in the genre.
- Vehicle Variety: Each machine has purpose and polish.
- Replay Value: Optional contracts and creative solutions add longevity.
❌ What Holds It Back
- AI Pathfinding: Still hilariously bad. Expect constant babysitting.
- Clunky UI: Menus and functions take getting used to.
- Visual Bugs: Pop-in and stuttering crop up on larger builds.
- Shallow Progression: No RPG mechanics or tech trees.
- Immersion Breakers: Some one-button shortcuts kill realism.
RoadCraft: RoadCraft is not just SnowRunner with cranes. It’s a smart reimagining of what off-road sims can be. By making construction the core focus, it opens up a creative, rewarding, and satisfying gameplay loop that plays like PowerWash Simulator meets SimCity—with the physics muscle of Saber’s prior work. It’s a meditative, methodical experience that shines brightest in co-op but holds up solo, too. And while it stumbles in a few areas—namely UI and AI—its foundation is rock solid. – Obsidian
