In an industry constantly chasing photorealism, it takes a lot of guts to throw millions of polygons out the window in favor of monochromatic, hand-drawn 2D sprites. When the earliest clips of MOUSE: P.I. For Hire went viral a few years ago, the internet was instantly captivated by its 1930s Steamboat Willie aesthetic. But a great art style can only carry a game so far. The question remained: is there a solid game beneath the novelty? Releasing today from developer Fumi Games and publisher PlaySide, MOUSE proves it is much more than just a visual gimmick. It is a confident,…
Author: Flare
The original Cooking Simulator was a breakout hit for a very specific reason: it perfectly captured the hyper-realistic, physics-based chaos of a commercial kitchen. Whether you were meticulously plating a five-star steak or accidentally setting the entire pantry on fire with a rogue blowtorch, it was a sandbox of culinary destruction. For the highly anticipated sequel, developer Big Cheese Studio decided to shift gears. Released on March 31st, Cooking Simulator 2: Better Together attempts to take the franchise in a more structured, serious direction. It introduces highly requested online co-op, deeper restaurant management, customizable chefs, and a massive recipe creation…
A 25-Year Wait for the Driver’s Seat If you grew up during the peak Thomas the Tank Engine era of the late ’90s and early 2000s, you likely spent hours pushing wooden trains across wooden tracks, dreaming of what it would be like to actually step into the cab of that iconic blue tank engine. Back then, video game technology was barely walking on two legs. The idea of exploring a fully realized, 3D Island of Sodor from a first-person perspective was pure science fiction. Fast forward more than two decades, and the simulation experts at Dovetail Games—the developers behind…
A New Dimension of Suffering Back in 2010, the original Super Meat Boy essentially wrote the modern playbook for the precision platformer genre. It taught an entire generation of gamers how to embrace failure, perfectly balancing controller-snapping difficulty with instantaneous respawns and buttery-smooth movement. When it was announced that the franchise was making the leap into the third dimension, the gaming community was understandably skeptical. 3D precision platformers are notoriously difficult to get right. Translating the pinpoint accuracy required to dodge a sea of buzzsaws from a flat 2D plane into a fully navigable 3D space introduces massive hurdles with…
A Long-Awaited Transmission For years, Mega Man Star Force fans have felt like they were screaming into the void of outer space. Following the massive success of the Mega Man Battle Network Legacy Collection, the community desperately hoped that Geo Stelar and Omega-Xis would eventually get their time to shine on modern hardware. After all, the last main entry in the series, Star Force 3, was released on the Nintendo DS all the way back in 2008. Finally, the transmission has been received. Released last week to an overwhelmingly “Very Positive” reception on Steam, the Mega Man Star Force Legacy…
Clocking In to the Abyss There is a universal, inherent creepiness to working the graveyard shift. When the rest of the world is asleep, the environments we usually consider safe—office buildings, gas stations, and empty parking lots—transform into liminal, hostile spaces. Developer Arzolath® understands this deeply. Released late last month for the incredibly accessible price of $4.99, Night Clerk is a first-person psychological horror experience that weaponizes the mundane. You play as Daniel Mercer, a young man working the night shift at a failing roadside motel in the spring of 1970. Currently sitting at a “Mixed” rating on Steam, the…