Game: Don’t Kill Rumble
Developer: Scubalight Studios (Mendoza, Argentina)
Genre: Physics Party Brawler / King of the Hill
Players: Up to 6, online
Launch: Thursday, October 29, 2026
Platform: PC (Steam)
Price: €7.99 · 10% off for the first 11 days
Demo: Free — out now
🎮 Play It Now
A free demo is available on Steam right now — and an open playtest ends today, October 5, so if you want in on that, don’t wait.
⚖️ Falling Isn’t Failing
Don’t Kill Rumble is a King of the Hill brawler for up to six players: fight your way up a trap-filled hill, grab the cup, and hold it longer than anyone else.
The clever part is what happens when you lose your footing. Falling doesn’t eliminate you. Get knocked off, and you simply start climbing back — while whoever sent you flying keeps racking up points.
That one rule changes the whole feel of a party game. Nobody spends half the match sitting out and spectating. Every fall is a comeback in progress, every lead is fragile, and the most memorable moments come from losing spectacularly rather than winning cleanly. In a game built around physics chaos, that’s exactly right.
Six players. One hill full of traps. Zero dignity.
Scubalight Studios has announced that its physics-based party brawler Don’t Kill Rumble launches on Steam on Thursday, October 29, priced at €7.99 with a 10% discount for its first eleven days.
Punch, Dash, Betray
It’s an online brawler where physics decides almost everything. You punch, dash and betray your way across the hill, dodging traps that can turn a winning position into a long fall. Before each match you equip two artifacts, charged by collecting souls, which change how you attack, escape and backstab. Matches last five to seven minutes.
6Players
20Artifacts
5Trap-filled arenas
75Unlockables
5–7Minutes per match
🎉 Built for Friend Groups
Scubalight places Don’t Kill Rumble in the family of cheap, loud, play-with-your-friends hits — the kind with rules you understand in ten seconds, short matches and moments made to be clipped. It name-checks Among Us as a touchstone.
The difference, the studio says, is that there’s no deception and no hiding here. It’s just six people who know each other far too well, fighting over a hill. At under €8, it’s clearly priced so a whole group can jump in together — which is exactly how a six-player online party game is best played.
About Scubalight Studios
Scubalight Studios is an independent studio founded in 2017 in Mendoza, Argentina. It built Don’t Kill Rumble in Unreal Engine 5 and is launching it alongside DOJO System.
Hi there! I’m Marie, also known as CtrlQueen. I’m passionate about keeping up with the latest in gaming news and sharing my insights. RPGs steal my heart with their rich narratives and immersive worlds, but I also love unwinding with fun, casual games. Whether you’re here for deep dives into game mechanics or just to chat about your favorite casual game, you’ve found the right place! Let’s game and explore together.