Every so often a game launches in Early Access and immediately eclipses the expectations the genre has trained us to have. Far Far West, from eight-person studio Evil Raptor and published by Fireshine Games, is one of those games. In a crowded PvE co-op shooter landscape dominated by Deep Rock Galactic and Helldivers 2, Far Far West doesn’t just hold its own — it earns its place at the table within the first hour of play, and then keeps getting better. The elevator pitch writes itself: wizard robot cowboys on horseback, blasting skeleton outlaws and ghost trains through a supernatural…
Author: Obsidian
There is a very specific kind of small game that comes along every now and then — cheap, weird, made by one person, inexplicably compelling — and STICKER/BALL from solo developer Bilge and publisher Future Friends Games is exactly that. It’s a pool game. It’s a roguelike. It has spiders, poop, clowns, and frogs that hijack spaceships. It makes complete sense once you’re inside it and essentially no sense from the outside. Kotaku said they had no idea what was happening and loved it for that. They’re right on both counts. At $5.59 during its introductory period, asking whether STICKER/BALL…
Bus simulators have always occupied a peculiar corner of gaming — too niche for the mainstream, too committed to their subject matter to be dismissed as a joke. Bus Bound, from Austrian developer stillalive studios and published by Saber Interactive, represents the genre’s most polished and accessible attempt yet to bridge that gap. Set in the fictional American city of Emberville, this is a game about driving buses, yes — but it’s also, unexpectedly, about urban transformation, relaxation, and the quiet satisfaction of a job done well. The creators of Bus Simulator 18 and 21 haven’t simply made another entry…
The Coma series has quietly built one of the more consistent track records in indie horror. From the halls of Sehwa Private High School in the original game, through the expanded nightmare of Vicious Sisters, and into the branching darkness of Catacomb, Dvora Studio has steadily refined a formula built on Korean folklore, relentless tension, and some of the best 2D horror art in the genre. The Coma 3: Bloodlines arrives as the series’ promised conclusion — and it delivers exactly what long-time fans have been waiting for: a satisfying, layered finale that earns its narrative payoffs. This is also…
Some games announce their identity the moment they begin. Magin: The Rat Project Stories, the dark fantasy deckbuilder from Polish studio The Rat Project and published by Daedalic Entertainment, is one of those games. Within minutes of starting you’re inhabiting a world that feels genuinely cold and alive — medieval grime meets industrial machinery, fear and desire made literal through a magic system called Essence, and two protagonists who feel like they’ve already lived difficult lives before you arrived. It’s a compelling opening that makes the game’s subsequent unevenness feel all the more frustrating. You follow two central characters across…
From the creators of Road 96 comes something genuinely unprecedented in narrative gaming. Tides of Tomorrow doesn’t just ask you to make choices that matter—it creates a living tapestry where your decisions directly impact every player who comes after you. This ambitious “Story-Link” system transforms what could have been another choice-driven adventure into a fascinating social experiment wrapped in stunning plasticpunk aesthetics. A World Drowning in Consequences Tides of Tomorrow presents a hauntingly beautiful vision of ecological collapse. The ocean planet of Ellend is choking on plastic pollution, with humanity clinging to makeshift floating settlements that evoke the desperate ingenuity…