A standalone ~30-minute narrative teaser is live right now on Steam and Epic Games Store. No purchase required.
Panache Digital Games has unveiled 1666: Amsterdam during Summer Game Fest — a dark, third-person story-driven action-adventure game from creative director Patrice Désilets, the mind behind the original Assassin’s Creed trilogy and Ancestors: The Humankind Odyssey. The reveal came alongside a world premiere trailer and the immediate, no-strings launch of a free playable prologue — approximately 30 minutes long — now live on Steam and the Epic Games Store.
The full game is targeting Early Access on PC in 2026, with console versions planned for a later date. After six years of development by a team of nearly 70 in Montréal — built without fake footage or vertical slices, according to Désilets, just a playable experience evolving build by build — 1666: Amsterdam is finally entering the public eye. The prologue is the place to start right now.
The World of 1666: Amsterdam
Amsterdam, 1666. A city built on wealth, power, and ambition — but shaped by forces it did not forge. Entities known as the Originals have lived among the city’s people for centuries, granted time, power, and the freedom to use both. That debt is now owed. The game spans three timelines — 1666, 1999, and the present day — each era revealing fragments of a mystery that began centuries before the city itself was built.
You play as Noa Brooklyn, born as the Collector, raised by the Zaindaris for a purpose she didn’t choose. Aaron, pulled from 1999, now perceives the world through the eyes of a cat. The prologue introduces Noa’s Commencement — the moment she takes on the mantle of the Collector and begins to grasp the role she was born into. One companion choice must be made. That companion walks with you from that point forward.
Key Features
1666: Amsterdam — What to Expect
Today, we’re finally ready to invite players into that process. The free prologue available now on Steam and Epic Games Store is only a small taste of what’s to come — an amuse-bouche before a nine-course dinner, an introduction to the world, its characters, and its different time periods. We hope players will enjoy discovering it as much as we’ve enjoyed creating it.” — Patrice Désilets, Creative Director, Panache Digital Games
Platforms & Release
The full game launches in Early Access on PC in 2026. Console versions are planned but without a confirmed date. The free prologue is live right now and is the best place to start.
