Game: Bad House
Developer: Andrew Morrish (solo)
Publisher: The Arcade Crew
Genre: Dungeon-Crawling Auto Battler
Release Date: 2027
Platform: PC (Steam)
Players: Single-player
Price: Not announced
Based: British Columbia, Canada
🏚️ Bad House has been announced for PC next year. Solo developer Andrew Morrish — of Kingsway — and publisher The Arcade Crew have revealed a dungeon-crawling auto battler about a free house with one condition attached: stay out of the basement.
⚖️ You Set the Room, Then You Watch It Happen
“Auto battler” undersells what’s actually going on here, and the distinction is the whole reason this is interesting.
Before you descend, you choose your character and set your skills. But you also strategically hide items around the room — bombs, spells, traps and summons, placed where you think they’ll do the most damage.
Then combat plays out automatically, with your skills firing in tandem with whatever you left lying in wait.
So this isn’t a team-composition auto battler in the Teamfight Tactics mould, and it isn’t a deck you’re hoping resolves. It’s spatial preparation — you’re building a trap and then watching it spring. The decision-making happens entirely before the fight, and the fight is the answer to whether you were right.
Do not go into the basement
“It’s rare that those who descend into the basement find their way back out.” You’re going to go in anyway. That’s the whole premise and they know it.
Bad House is a genre-blending dungeon-crawling auto battler from solo developer Andrew Morrish, published by The Arcade Crew, announced today for PC in 2027.
The setup is clean: the previous tenant of your brand-new house left some things behind, and they’re yours to claim. The only condition is that you don’t go into the basement. Underneath the ordinary house sits an ever-changing, dungeon-like basement full of monsters determined to stop your descent.
What You Leave Lying Around
💣 Bombs
Placed where you expect the crowd to be. Positioning is the decision.
✨ Spells
Set to fire alongside your chosen skills once the fight starts resolving.
🪤 Traps
The purest expression of the idea — you’re not fighting, you’re arranging.
👻 Summons
Extra bodies on the floor, deployed before anything comes through the door.
📈 And It Gets Deeper as You Go
Progression happens mid-run. As you clear floor after floor you level up, with the option to upgrade existing skills or unlock powerful new ones as the descent continues.
Which means the room you’re preparing on floor twelve isn’t the room you were preparing on floor two — you’ve got more tools, more expensive choices, and considerably more to lose.
Push Deeper, or Take the Stairs
💰 There’s an Extraction Decision, and It’s the Good Kind
This is the second mechanic doing real work. At any point you can push deeper for greater and more powerful rewards — or extract before it’s too late, safely banking your loot on the main floor of the house.
Extraction loops live or die on whether the greed is genuinely tempting, and pairing one with an auto battler is a smart fit. Because you can’t fight your way out of a bad situation — the combat resolves on its own — the only real agency you have is knowing when to stop. That turns every floor into a wager rather than a challenge.
The Arcade Crew’s own line on it is the best summary of the tone: “Management is not responsible for any items abandoned in the basement.”
This Is the Kingsway Guy
🖥️ A Pedigree Worth Knowing AboutAndrew Morrish is a solo developer based in British Columbia, and his back catalogue is the reason to pay attention here.
• Kingsway — an RPG presented entirely as a 1990s desktop operating system. You manage your adventure through draggable windows, dialog boxes and file-manager inventory, complete with pop-ups and system crashes. One of the most inventive interface conceits indie games have produced
• Super Puzzle Platformer Deluxe — action-puzzle hybrid
• UFO: Unidentified Falling Objects
The through-line, per his own description, is reinterpreting classic game formats through modern, systems-driven design, with minimalist art and a focus on replayability and emergent play.
That’s exactly what Bad House sounds like: take the auto battler, strip out the team-building, and rebuild it around where you put things in a room. This is a designer who reliably finds an angle nobody else was looking at.
Platform and Release
🖥️ PC via Steam, Next Year
Bad House is announced for PC, with a Steam page live for wishlisting now. No consoles have been announced and no price has been given.
The Arcade Crew say “next year,” which puts it in 2027 — no month or window attached.
It’s one of several projects in The Arcade Crew’s pipeline, alongside Chivalware, Wardens of Avalon and unannounced titles for 2026 and beyond.
⚔️ Auto Battler
🗝️ Dungeon Crawler
🎒 Extraction
🎲 Roguelite
🏚️ Horror Comedy
👤 Single-Player
Who’s Making It
🇨🇦 Andrew Morrish — British Columbia, Canada
A solo developer whose work is characterised by inventive mechanics, minimalist art direction and a focus on replayability and emergent gameplay. Previously released Super Puzzle Platformer Deluxe, Kingsway and UFO: Unidentified Falling Objects.
🎯 The Arcade Crew
Dotemu’s indie publishing division, with a catalogue including Abyssus from DoubleMoose Games, Drop Duchy from Sleepy Mill Studio, Blazing Chrome from JoyMasher and Infernax from Berzerk Studios. Currently also working on Chivalware and Wardens of Avalon.
🩸 On the Tone
Worth flagging that the announcement is written with genuine comedic voice — the house is made of blood and bones, your new safe space comes with an asterisk, and management disclaims all liability for your belongings. If the game carries that personality through, it’s as much of a draw as the systems are.
Bad House arrives on PC in 2027, and is available to wishlist on Steam now.
Hi there! I’m Marie, also known as CtrlQueen. I’m passionate about keeping up with the latest in gaming news and sharing my insights. RPGs steal my heart with their rich narratives and immersive worlds, but I also love unwinding with fun, casual games. Whether you’re here for deep dives into game mechanics or just to chat about your favorite casual game, you’ve found the right place! Let’s game and explore together.