You play as a spoilt princess whose favourite hobbies are leisure, rest and sleep, and who thinks manual labour is for servants. Unfortunately, a ravenous curse has turned every creature of British and Irish folklore into a Hungry Horror, and a dragon has awoken at the heart of the kingdom. With no prince showing up to save you, you’ll have to break the curse yourself, one meal at a time, under the watchful eye of a sharp-tongued, sarcastic cat. You are, predictably, not happy about it.
What’s on the Menu in 1.0
How It Plays
From Cranachan and Yorkshire Pudding to Jellied Eels and Toad in the Hole. Season cards and equip rule-bending cookware.
Every Horror has its own appetite, favourites and hatreds, drawn from English, Irish, Scottish and Welsh legend.
Salty, sour, savoury, bitter and sweet. Match cravings and chain flavours in the right order to snowball hunger.
Dark woods, spooky bogs and the misty loch. Trade, take on quests, go fishing and rescue a familiar.
The Campaign is a roguelite story mode with persistent progression, so unlocked recipes, abilities and seasonings carry between runs. Play it on Vanilla for the standard experience, crank it up with Spicy, or stack modifiers like Culinary and Gourmet. If you want something shorter and harder, Banquet is a tougher roguelike with its own difficulty levels. And every dish is based on an authentic recipe, many of which you can still find in pubs today.
What Players Are Saying
Hungry Horrors is rated Very Positive on Steam, with 98% of reviews recommending it. Players love the originality of feeding monsters instead of fighting them, along with the humour, the recipes and how much they learn about the folklore along the way. Several also praise the replay value and how quickly the two-person team fixed bugs during Early Access, and one player has been playing it mostly on Steam Deck.
The few complaints are mostly small. One player wishes there were a hard save option, another found that the game pauses whenever it loses focus, and a couple felt the balance or the harder roguelike mode could be punishing.
Two Developers, Two and a Half Years
Clumsy Bear Studio is a self-funded indie studio in the UK, made up of just two developers, Scott Fitzsimmons and Jerzy Pilch. Hungry Horrors took two and a half years to make, built entirely in Godot and Aseprite, with all art, design and code created in-house. It has also appeared in 28 bundles with other games, which shows how much support it’s had from fellow developers.
Hungry Horrors at a Glance
| Genre | Story-driven deckbuilder · roguelite · folklore · pixel art |
| Modes | Campaign (Vanilla or Spicy) · Banquet roguelike |
| Players | Single-player |
| Platforms | Windows · macOS · SteamOS/Linux · Steam Deck Verified |
| Achievements | 31 |
| Languages | 14, including English, French, German, Spanish, Japanese, Korean, Polish, Ukrainian and Chinese |
| Minimum PC | 64-bit Windows 10 · Core i5-750 / Phenom II X4 965 · 4 GB RAM · GT 630 / HD 6670 (2 GB) · DirectX 11 · 500 MB storage |
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