Game: Rogue Fortune
Developer: Glowmade
Publisher: Unannounced
Genre: Top-Down Action Roguelite
Release Date: 2027
Platforms: PC (Steam) · PS5 · Xbox Series X|S · Switch · Switch 2
Players: Single-player
Run Length: ~30 minutes
🏛️ Glowmade announced Rogue Fortune on August 27 during the XBOX Gamescom Showcase. It’s a single-player, top-down roguelite where your inventory is a geometric puzzle board — and where the treasure you’re carrying doubles as your resource meter. Coming to PC and all four consoles in 2027.
⚖️ The Whole Game Runs on One Rule
Rogue Fortune inverts the loop every other dungeon crawler is built on. You don’t earn the treasure — the temple grants it instantly, the second you arrive. Then it starts taking it back:
“Every attack or dodge comes with a cost.”
Not a stamina bar. Not a cooldown. Gold. Swing a weapon and your fortune drops. Dodge a contraption and your fortune drops. Play aggressively and you escape alive with less; play cautiously and you give the temple more time to reclaim the lot.
Greed isn’t a bonus objective bolted onto the side here. It’s the resource bar, and it’s ticking down every second you’re in the room.
Wish granted. Now get out.
You threw yourself down a well to get rich. Congratulations — you are. The building would like a word.
Rogue Fortune is a single-player, top-down roguelite from Glowmade, the Guildford studio behind King of Meat. Players cast themselves into the Well of Eternal Riches and find a cursed temple that grants their wish for a lifetime of treasure on the spot, no negotiation. The catch is the only one that matters: the wealth is yours, and getting it out of the building is the entire game.
Surviving means fighting through hordes of enemies and deadly contraptions while the temple quietly drains what you came for. The pitch Glowmade are leading with is “fight fast, build smart, escape rich” — and the build half of that is where this stops looking like a familiar roguelite.
Your Backpack Is the Puzzle
🧩 Relics Have Shapes
As you battle through the temple you collect Relics — power-ups that aren’t list entries or icons but geometric pieces you have to physically fit into your Backpack. Glowmade call the space the Relic Board.
Relics interact with your gear and with each other, amplifying effects and setting off chain reactions. And critically, a Relic’s placement determines its interactions — so moving one piece a square to the left can be the difference between a build bursting into life and a build falling apart.
Grid inventories usually exist to tell you that you can’t carry everything. Here the grid is the build.
📐 Adjacency Is the Mechanic
This is the part that separates it from the pack. Most action roguelites hand you three upgrades and ask which is best. Rogue Fortune asks which is best and then asks where it goes — with a live fight waiting on the other side of the menu.
You’re not solving “what fits.” You’re solving “what touches what,” under time pressure, while your gold drains. Hopper’s framing is that players have to think laterally to master it, and structurally that tracks: it’s two genres of decision-making stacked on top of each other.
What the Temple Wants From You
👹 Untold Enemies
Hordes of them, in fast top-down combat built around skill rather than stat checks.
⚙️ Deadly Contraptions
The temple’s own machinery, which does not care how good your build is.
💰 The Burden of Greed
Listed by Glowmade as a threat in its own right. Every action you take costs you.
🏛️ The Temple Itself
Constantly evolving between runs, so the layout is never the same problem twice.
💸 Protect It or Spend It
Because the fortune drains as you fight, you’re stuck making the same uncomfortable call over and over: hoard the gold and stay weak, or spend it and get stronger with less to show for the run.
• Spend it on healing and you buy survival at the cost of the score
• Spend it to open paths and you’re paying for options
• Spend it on power and you’re gambling on getting further
Plenty of roguelites offer a risk-it-for-more-loot toggle, but it’s almost always a separate opt-in — a cursed chest, a heat modifier, a wager screen between floors. Folding it into the combat economy means you’re making the greed decision every second rather than once a floor.
Whether that stays fun or just becomes stressful is the open question. A system that charges you for pressing buttons has to be tuned very carefully before it stops feeling like the game is fining you for playing it. That’s the thing we’ll be watching for when this gets closer.
A Big Swing After King of Meat
🍖 King of Meat (2025)
Online multiplayer dungeon crawler published by Amazon Games, built around player-made dungeons. It launched last year and didn’t hold on commercially.
🏛️ Rogue Fortune (2027)
Single-player. Top-down. Systems-driven rather than content-driven. No live-service tail to maintain. Roughly the opposite game in every respect.
For a studio whose stated DNA is creative play and user-generated content, that’s a noticeable pivot — and, after an Amazon-published multiplayer title that underperformed, probably a sensible one. Glowmade haven’t closed the door on UGC entirely, mind you. Asked about player-made dungeons, Hopper pointed to the Relic Board as this game’s creative outlet and called user-made content “a great idea, but not something we’re ready to talk about today.” Read that how you like.
📄 There Is No Publisher Yet
A detail the press release leaves out entirely: Rogue Fortune has nobody attached to publish it. Glowmade have had conversations with publishers, are actively weighing self-publishing, and say they’re keeping their options open while they focus on the game.
That’s an unusual position to announce from — the Xbox Gamescom stage, a 2027 window, five platforms listed, and no deal signed. It’s also a fairly canny one. A trailer and a wishlist button are leverage, and a strong wishlist count is the single most persuasive number an independent studio can put in front of a publisher. Worth filing away, though: a 2027 window from a studio that hasn’t signed yet is a soft 2027.
Every Run Is a New Problem
The replay pitch rests on three moving parts. Every run deals you different Relics, which means a different board to solve. Gear is earned across runs. And personas unlock over time — Glowmade describe them as able to completely upend your playstyle rather than just adjusting numbers.
Stack that on top of a temple that reshapes itself between attempts and you get the standard roguelite promise that no two runs are alike. What makes it more believable here than usual is that the variance isn’t only in what you’re given, but in how it fits — a familiar Relic in an unfamiliar board position is a genuinely different puzzle. Runs are built around roughly 30 minutes, so the intent is clearly fast, repeatable sessions rather than hour-long marathons.
🎮 Five Platforms, All in 2027
Rogue Fortune is coming to PlayStation 5, Xbox Series X|S, PC via Steam, and both Nintendo Switch and Switch 2 in 2027. No launch order has been given, and there’s no indication of a staggered rollout.
The original Switch is worth flagging — most of the initial coverage listed Switch 2 only, and Glowmade have since confirmed a Switch 1 build is in the works alongside the rest. A top-down roguelite designed around half-hour runs is exactly the sort of thing that belongs on a handheld, so it’s good that the older hardware isn’t being left behind.
⚔️ Roguelite
🕹️ Top-Down Action
🧩 Puzzle Progression
💰 Risk & Reward
🏛️ Dungeon Crawler
👤 Single-Player
Who’s Making It
🇬🇧 Glowmade — Guildford, England
Founded in 2015 by three friends — Jonny Hopper, Mike Green and Adam Sibbick — and based in Guildford, the town that’s been the centre of gravity for UK game development since the Bullfrog days. Between them the founders carry credits on franchises including Fable and LittleBigPlanet. The studio was built around creative play and user-generated content, with a stated ambition to reinvent how people play, connect and share their stories.
🗣️ Jonny Hopper — Co-Founder & Studio Head
“Rogue Fortune grew out of us considering how we could take the moment-to-moment thrill of a roguelite and blend it with this deep, strategic puzzle mechanic. The result is incredibly compelling. Players need to be inventive and think laterally in order to truly master the second-to-second combat and beat the Temple.”
Rogue Fortune is Glowmade’s second title, and the first where the creativity is aimed inward at your own build rather than outward at other players. It arrives on PC and consoles in 2027.
Hi there! I’m Marie, also known as CtrlQueen. I’m passionate about keeping up with the latest in gaming news and sharing my insights. RPGs steal my heart with their rich narratives and immersive worlds, but I also love unwinding with fun, casual games. Whether you’re here for deep dives into game mechanics or just to chat about your favorite casual game, you’ve found the right place! Let’s game and explore together.