Sephiria is out now in 1.0 on Steam. From TEAM HORAY — the Korean studio behind Dungreed — it’s a white-knuckle action roguelite where cute animals with big weapons take down the forces of evil, and the full release brings the game’s sixth and final chapter along with more weapons, items, and talents to combine.
The setup: on the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons — unless you can stop them. You’ll descend a cursed tower, collect and upgrade artifacts, and fight through hordes to uncover whatever’s waiting at the journey’s end.
What 1.0 Brings
That’s the right shape for a 1.0. Roguelites live on build variety, so pairing the narrative conclusion with fresh weapons and talents gives returning players a reason to come back beyond simply seeing how it ends.
By the Numbers
Six weapons with over fifty unique upgrades each is the stat worth pausing on. That’s a deliberately narrow weapon roster with enormous depth per weapon, rather than a sprawling armoury of shallow options — a design choice that tends to produce genuine mastery curves instead of endless sampling.
Collect and arrange Artifacts, then empower them with different Tablets. Managing the layout to suit your abilities is part of the puzzle.
Master six distinct weapons, each carrying over fifty unique upgrades to unlock and combine.
More than 60 distinct enemies and over 10 unique bosses across six chapters, with challenges escalating as you descend.
Explore the tower together online. Trade items, revive fallen companions, and claim victory as a team.
The strategic inventory system is the other distinguishing feature — Artifacts that you physically arrange and empower with Tablets, rather than a flat list of passive buffs. It’s the kind of spatial-management layer that gives a roguelite’s downtime some actual decision-making weight.
Who Made It
Dungreed earned TEAM HORAY a solid reputation in the roguelite space, and Sephiria’s 97% positive rating across its Early Access run suggests they’ve built on it rather than coasted. A year of open development capped with a full narrative conclusion is a tidy way to finish.
Sephiria 1.0 is available now on Steam, playable solo or with up to three friends in online co-op.
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