Game: We Were Here Tomorrow
Developer: Total Mayhem Games (Rotterdam)
Genre: Co-Op Puzzle Adventure
Release: October 2026
Platforms: Steam · PS5 · Xbox Series X|S
Crossplay: Yes
Players: 2 (co-op only)
Series Entry: Sixth
🎮 We Played This at PAX East
We sat down with We Were Here Tomorrow at PAX East earlier this year, and it’s stayed with us — the asymmetric puzzle design is one of those things that sounds straightforward until you’re the one trying to describe a room your partner can’t see.
Now it has a launch window: October 2026, announced during the Future Games Show at Gamescom.
📻 We Were Here Tomorrow arrives this October on Steam, PlayStation 5 and Xbox Series X|S — with crossplay, so it doesn’t matter which platform your co-op partner is on.
Two explorers. Two pods. Two walkie-talkies.
You wake in a containment pod deep inside the Norček Facility. So does someone else, somewhere you can’t see, with tools you don’t have.
We Were Here Tomorrow is the latest entry in Total Mayhem Games’ long-running co-op puzzle series, and it puts two Explorers inside the enigmatic Norček Facility under the guidance of its charismatic director, Kathleen Bowe.
The pair have to work through increasingly complex asymmetrical puzzles while uncovering what the facility was doing, what its technology is for, and what happened to the missing research team.
The Puzzle Is Describing Things Accurately
📻 Nobody Else Really Makes These
The We Were Here series occupies a genre almost entirely by itself. This isn’t co-op where two players do the same thing in the same room — each player sees different clues, holds a different high-tech tool, and experiences the facility in a way the other simply cannot access.
Your only connection is a walkie-talkie. Which means the actual skill the game tests isn’t reflexes or lateral thinking so much as the ability to describe something precisely to another person who can’t see it — and to trust that what they’re telling you back is accurate.
That’s why it works so well as a two-player experience. The puzzle is genuinely between you, not on the screen.
Having played the demo at PAX East, that’s the part that lands hardest. You very quickly discover whether you and your partner share a vocabulary for shapes, colours and directions — and how quickly a confident but slightly wrong description sends both of you down a blind alley.
Crossplay Isn’t Optional Here
🔗 A Two-Player-Only Game Lives or Dies on This
We Were Here Tomorrow supports crossplay across Steam, PlayStation 5 and Xbox Series X|S, and it’s worth dwelling on why that matters more here than almost anywhere else.
This is a game you cannot play alone. There is no single-player mode, no matchmaking pool to fall back on — you need one specific other person. Without crossplay, “do you own the same console as your friend” becomes a hard gate on whether the game exists for you at all.
Supporting it across all three platforms means the only question is whether your friend is free, which is the only question it should be.
🧩 Asymmetrical Puzzles
No two Explorers experience the facility the same way — combine your perspectives or get nowhere.
🛠️ Two Distinct Roles
Each player has a different role and their own high-tech tool, used in creative combination.
🌀 Time, Gravity, Space
Puzzles that deliberately break the rules you’d normally rely on to explain what you’re looking at.
🎹 Synthwave and Neon
A retro-futuristic imagined 80s future, with a nostalgic synthwave soundtrack to match.
The “imagined 80s future” framing is doing real work for the puzzle design too. A retro-futurist facility gives you chunky, legible, physical-looking technology — dials, switches, screens with character — which is far easier to describe over a radio than sleek modern minimalism would be.
Fifteen Million Players, and It Started With a Freebie
📈 The First One Was Free, and It Built Everything Else
Total Mayhem launched in 2017 with We Were Here — released free on Steam. Nine years and five sequels later, the series has reached over 15 million players and the studio has grown to a team of 40-plus developers.
That’s about as clean a demonstration of the free-first-entry strategy as the industry has produced. A co-op game needs two people to try it, and removing the price entirely solves the hardest part of that equation — you only have to convince one person, and they bring the other.
2017
We Were Here (free)
2018
We Were Here Too
2019
We Were Here Together
2022
We Were Here Forever
2023
Expeditions: The Friendship
2026
We Were Here Tomorrow
There was also a well-received Steam Next Fest demo ahead of this announcement, which gave players their first proper taste of the Norček facility.
Where to Get It
🖥️ Steam
🎮 PlayStation 5
🟩 Xbox Series X|S
🧩 Co-Op Puzzle
📻 Communication
🌆 Retro-Futurism
🎹 Synthwave
🔗 Crossplay
👥 Two Players
Who’s Making It
🇳🇱 Total Mayhem Games
An independent studio based in Rotterdam, the Netherlands, launched in 2017 with the original We Were Here. Now 40-plus developers, with a series that’s reached over 15 million players across six entries.
We Were Here Tomorrow launches in October 2026 on Steam, PlayStation 5 and Xbox Series X|S, with crossplay across all three.
Hi there! I’m Marie, also known as CtrlQueen. I’m passionate about keeping up with the latest in gaming news and sharing my insights. RPGs steal my heart with their rich narratives and immersive worlds, but I also love unwinding with fun, casual games. Whether you’re here for deep dives into game mechanics or just to chat about your favorite casual game, you’ve found the right place! Let’s game and explore together.