Game: Worming from Home
Developers: Zach Northrop & Mason Sabharwal
Publisher: Zach Northrop
Genre: Physics Job Sim / Comedy
Released: September 4, 2026
Platforms: PC · macOS (Steam)
Price: $7.99
Reviews: Overwhelmingly Positive (940)
Steam Deck: Verified
$7.99Price
~3.5hMain Story
~6hCompletionist
31Achievements
✓Deck Verified
🪱 Know this first: it’s short, and that’s fine. Worming from Home is an afternoon — about three and a half hours for the story, around six to see everything. We logged just over six hours and cleared 25 of its 31 achievements. At $7.99, it’s one of the best-value comedies of the year.
⚖️ The Controls Are the Joke — and the Joke Is About Your Job
Plenty of games are built on a funny premise and a floppy physics body, and most run out of ideas in about twenty minutes. Worming from Home doesn’t, because its difficulty is doing the satire for it.
You’re a junior financial analyst, and you’re a worm. Every task on your to-do list — typing a number into a spreadsheet cell, bolding a value, copying and pasting, replying to your boss — has to be done by flinging your entire spineless body at the keyboard. Hitting two keys at once is a genuine puzzle. A reply to a coworker has to be typed out letter by letter, head-first.
That’s the trick. Office work is tedious because it’s small. By making every tiny task physically absurd, the game turns the drudgery into the fun — and makes you feel exactly how much effort a pointless spreadsheet takes. As one player put it, you’ll scream into a pillow after mistyping a reply for the fourth time.
It’s the rare joke game where the mechanics and the message are the same thing.
Wriggle your way up the corporate ladder
Your boss Steve calls. There’s a promotion on the table. Remember — you’re all like a family here.
Worming from Home is a remote-work simulator where you are a worm. Made by Zach Northrop and Mason Sabharwal, it launched on September 4 and has since climbed to Overwhelmingly Positive across 940 reviews — deservedly.
Our verdict: This quirky work-from-home simulator trades your desk for a worm’s perspective, delivering genuinely charming humor and surprisingly engaging gameplay mechanics. It’s short, silly, and much more of an actual game than its premise suggests.
A Day in the Life of a Junior Analyst
The setup is gloriously deadpan. You’re coming back from “unpaid vacation” to your home office, greeted by Tippy — your friendly neighbourhood piece of paper — who explains the job. Then your boss, Steve, phones to say a promotion might be opening up, and that he’ll be keeping a close eye on your growth this quarter.
From there, each workday has a rhythm. A physical calendar tracks deadlines and events. You fill out spreadsheets for money, answer messages, pick up the phone occasionally, and then go to sleep — with the hours you rest affecting tomorrow’s stats. It’s structured like a tiny management sim, and it’s far more cohesive than it has any right to be.
📊 Spreadsheets
Enter values, do quick sums, bold and italicise cells — all by headbutting the keyboard.
💬 Messages
Pick a reply, then physically type it out. Yes, you can romance a coworker entirely by text.
📈 The Stock Market
Unlocked by building your financial insight. Invest, panic-sell, and act on “tips”.
🏋️ Self-Improvement
Worm weights, self-help books and a perk tree to make you a slightly more capable worm.
An Actual Progression Game Hiding Inside a Joke
🛒 L-Desks, Interns and Passive Income
The money you earn feeds a surprisingly satisfying upgrade loop. The shop sells things that genuinely change how you play — a stabilised mouse, a sleeker keyboard, a coffee machine, a printer — alongside gym equipment for leveling your worm and, crucially, interns who generate money while you do other things.
Buying the big L-shaped desk is a milestone: suddenly you’ve got room for more equipment, and Steve notices your new air of financial confidence. Before long you’re earning interest on your net worth and building passive income like a proper hustle-culture guru.
The perk tree is a highlight, largely because of how it’s introduced — we won’t spoil the gag, but it’s one of the funniest bits of tutorial writing we’ve seen this year. The actual tree is simple: one point per level, one point per perk, with some tiers gated behind training equipment.
One player put it perfectly: it’s clear the developers thought through what they wanted this to be — not just a sandbox of ideas, but a cohesive, well-made game. A simple one, but a complete one.
Corporate Satire With Teeth
Underneath the silliness, Worming from Home has a sharp eye for office life. Steve reminds you that the team is “like a family.” A contract arrives with a breezy instruction not to bother reading it. Tips about upcoming acquisitions start turning up in your voicemail — and eventually someone from the company wants a word, on the record, about insider trading. How you answer is up to you.
There’s also a social-media system, Worm Time, where followers send you money and cosmetics — introduced with a gleefully bleak line about platforms that monetise your attention. None of it is preachy. It’s the kind of satire that works because it’s funny first.
What Players Love
🎵 Worm Radio, and Other Delights
The community’s praise is remarkably consistent. The soundtrack comes up again and again — one player joked they’d be more productive at their real job if they could listen to worm radio. Others single out how smoothly it runs, how easy it is to understand, and how satisfying it is to scale up.
Just as telling: it wins over people who don’t usually play this sort of thing. One self-described AAA player called it one of the funniest games of the year. Another, who doesn’t play many games at all, found it approachable enough to earn every achievement — and noted that watching it on video is nothing like playing it.
That’s the key. The physics that look chaotic in a clip feel just frustrating enough for a challenge, but not enough to throw your controller, as one reviewer put it.
Things to Know Going In
📋 Setting Expectations
• $7.99. A Supporter Edition bundles in a $2.99 Supporter Pack DLC for those who want to tip the devs
• About 3.5 hours for the main story, around 6 for everything, per How Long to Beat — we cleared 25 of 31 achievements in a little over six
• The controls take getting used to. That’s deliberate, and it’s the main source of challenge — but expect some early flailing
• Full controller support for Xbox and PlayStation pads
• Steam Deck Verified — a great fit for a short, silly handheld session
• Windows and macOS
• Seven languages, with full English voice audio
• Four accessibility features listed
• Single-player, with Steam Cloud and Family Sharing
• Tagged Wholesome — the satire has bite, but there’s nothing here you’d worry about putting in front of a younger player
The Good, The Bad, & The Ugly
| The Good |
The Bad |
The Ugly |
| The Controls Are the PointEvery tiny office task becomes a physical ordeal, which turns drudgery into comedy — and makes the satire land without a single lecture. |
It’s ShortAbout three and a half hours for the story. Several players wish there were more, and it’s hard to disagree — though it never outstays its welcome. |
Typing Can Test Your PatienceMistype a reply for the fourth time and you’ll feel it. That frustration is part of the joke, but not everyone will find it funny every time. |
| A Real Progression LoopUpgrades that change how you play, interns for passive income, a stock market and a perk tree. It’s a proper little management game underneath. |
Limited Replay ValueOnce you’ve got your promotion and most achievements, there isn’t much reason to start again. |
A Learning Curve Up FrontThe first few spreadsheets can feel like wrestling. It clicks quickly, but the opening minutes may put off impatient players. |
| Genuinely Funny WritingTippy, Steve, the perk tree gag, the contract you’re told not to read. The jokes keep coming, and they’re mostly aimed at things that deserve them. |
Simple by DesignThe systems are satisfying but shallow. Don’t expect a deep management sim — it’s a comedy first. |
—Nothing else stands out. It does what it sets out to do, very well. |
| Great Soundtrack, Great ValueWorm radio is a genuine highlight, it runs smoothly, it’s Deck Verified, and it costs less than a lunch. |
— |
— |
The Verdict
Worming from Home could easily have been a thirty-second clip that goes viral and a game nobody finishes. Instead, it’s a complete, cohesive little comedy with a real progression loop, sharp satire and a central mechanic that is the joke.
Flinging a worm at a keyboard to fill out a spreadsheet is funny for a minute. Doing it to earn money for an L-shaped desk, so you can fit a printer, so you can sign a contract you were told not to read, so you can trade more stocks on tips you definitely shouldn’t have — that’s funny for an entire afternoon.
The honest read: at $7.99, it’s an easy recommendation. Expect a few hours rather than a few dozen, give the controls ten minutes to click, and put on worm radio. You’ll get your promotion. You might even get a date.
For more game reviews, check out our full reviews section.
Score Breakdown
Platform & Controller Support9.0/10
Final Score
8.5/10
Worming from Home — Zach Northrop & Mason Sabharwal
The best eight dollars you’ll spend on office work
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