Game: Garfield – Escape from Monday
Developer: OSome Studio
Publisher: Microids
Genre: 3D Platformer / Collectathon
Released: September 24, 2026
Platform: PC (Steam) & consoles
Length: ~6–7 hrs · more for 100%
Content: 3 worlds · 40+ levels
Steam Deck: Unknown
⚠️ Camera Warning — Motion Sickness Reported
Multiple early reviewers report that the camera sits on a slight slant by default, and one noted that two members of their household experienced motion sickness while playing.
If anyone in your home is sensitive to that, adjust the camera sensitivity before handing over the controller — particularly relevant here, since this is a game aimed squarely at young children.
3Worlds
40+Levels
3Power-Up Suits
6–7hMain Story
11Languages
🍝 Know this first: this is a children’s game, and it should be judged as one. Reviewers who played it with their families all reported the same split — the kids had a great time, the adults were bored. If you’re buying for a six-to-ten-year-old, that’s the number that matters.
⚖️ Two Households, One Identical Verdict
The most useful thing about the early coverage of Escape from Monday is how consistent it is. Separate reviewers, separate families, the same finding.
One reported their eight-year-old was able to play it independently — no adult help needed — and that their kids “loved every colorful and silly moment.” The same reviewer found it tedious themselves.
Another said it might be fun in short bursts for young ones, but almost certainly not for adults or even teenagers — and noted their 13-year-old was bored before long.
That’s not a contradiction, it’s a precise audience. Escape from Monday is a functional, gentle, colourful introduction to 3D platformers for children who haven’t played many. For anyone older, it’s a long, easy walk through some repetitive levels.
Wake up. Eat lasagna. Defeat vegetables.
Jon makes a spinach lasagna from Chef Monday’s recipe. Garfield passes out from sheer horror. The nightmare that follows is full of sugar-free candy.
Garfield – Escape from Monday is a 3D platformer from OSome Studio, published by Microids, released on September 24. Garfield falls into a deep sleep after Jon serves him a vegetable lasagna, and wakes in a dream world ruled by the villainous Chef Monday.
Our verdict: Garfield’s surprisingly charming 3D platformer delivers solid gameplay and humor that appeals to fans of the lazy cat. It’s colourful, it functions, and young children genuinely enjoy it. Just go in knowing exactly who it’s built for.
What You Actually Do
It’s a collectathon platformer across three worlds and more than 40 levels. You reach the end of each stage, fight the occasional boss, and gather optional collectibles along the way — chunks of cheese and, inevitably, lasagna. Each level has a “yum meter” to fill, and hidden lasagnas are tucked into odd corners.
The enemies are themed around foods Garfield hates: tomatoes, corn and peppermint sticks among them. The collectibles feed back into furniture for Jon’s house, which you can decorate as you go.
🦃 Turkey Suit
Go airborne — limited flight for crossing gaps.
🏄 Surfer Suit
Glide across water on a surfboard.
🤠 Cowboy Suit
Swing across large chasms with a lasso.
🐱 The Cast
Jon, Odie, Arlene and Pookie help out. Nermal and Squeak don’t.
The suits are the best idea in the game, and one reviewer specifically appreciated them as a callback to the power-up suits of classic platformers. They’re a genuine flash of personality in a game that could use more of them.
Where It Falls Down for Older Players
😴 The Movement Doesn’t Feel Good, and Nothing Is Difficult
The moveset is thin: a basic jump (which reviewers rate as solid), a wall jump that doesn’t feel good, a standard attack, a butt stomp for switches, and a pounce for crossing larger gaps that controls badly — and transitions into a roll that’s no better.
The level design is the bigger problem. Reviewers describe it as weak throughout, with dull enemies that repeat constantly and mostly just wander about or lob something in your direction. Collectibles aren’t well hidden or especially satisfying to find.
Challenge is effectively absent. You take three hits before dying, and death puts you straight back where you were. Boss fights nearly all follow the same pattern — dodge the bombs, wait for the one you can hit back, repeat.
OSome do try to vary things with 2D sections and arena battles, which is worth credit — but since the underlying gameplay doesn’t change, those stretches end up as flat as the rest.
There are also no difficulty options at the start, which might have helped older players find something to push against.
Presentation: Bright, but Thin
🎨 Colourful and Competent
Visually it’s bright, vibrant and decent without being special. The simple cartoon designs match the modern look of Garfield reasonably well, and there’s real creativity in how the different worlds are themed.
The animation is where corners show. One reviewer pointed to butt-stomping an enemy and getting no squishy reaction out of it — the sort of small feedback that makes a platformer feel good to play.
Performance is a genuine strength. Reviewers report a smooth frame rate on PC and few bugs, with one noting only that cutscenes could trigger while Garfield was still taking damage from nearby enemies.
The audio is the weakest part. The music is described as generic background fare that never rises above its job, and Garfield’s repeated one-liners wore badly on both adult reviewers — one called them genuinely grating. Kids reportedly didn’t mind at all.
There’s full voice acting in the cutscenes, though one reviewer was unimpressed with the take on Garfield himself.
Things to Know Going In
📋 Setting Expectations
• Around 6–7 hours to finish, plus a few more for 100% completion
• Single-player only, with Steam Achievements and Family Sharing
• ⚠️ Only partial controller support is listed for Xbox pads — unusual for a 3D platformer, and worth checking before you buy for a child who prefers a controller
• ⚠️ Steep minimum specs for a family game: an i7-7700K and a GTX 1060 minimum, with an i7-8700K and GTX 1070 recommended. If the family PC is a few years old, check it first
• Steam Deck compatibility is Unknown
• 11 languages, with full voice audio in English, French, German and Spanish
• ⭐ A colourblind option is included — genuinely good to see in a children’s title, even though the rest of the settings menu is sparse
• No difficulty options at the outset
• Collectibles unlock furniture for Jon’s house, which is the main reason to hunt them down
• There were no Steam user reviews at the time of writing, as the game had only just released
The Good, The Bad, & The Ugly
| The Good |
The Bad |
The Ugly |
| Kids Genuinely Like ItThe most consistent finding across early reviews. One reviewer’s eight-year-old played independently without help, and their children loved the colour and silliness. For a first 3D platformer, it does the job. |
Weak Level DesignRepetitive enemies that mostly wander or throw things, collectibles that aren’t well hidden, and 40+ levels that blur together. There’s a lot of game here, and not much variety in it. |
Motion Sickness ReportsA camera that sits on a slant by default, and two people in one reviewer’s household feeling ill while playing. In a game made for children, that’s worth adjusting before you hand it over. |
| The Suits Have PersonalityTurkey flight, a surfboard and a cowboy lasso are a nice nod to classic platformer power-ups, and easily the most characterful thing in the game. |
Nothing to OvercomeThree hits before death, instant respawns, and boss fights that nearly all repeat the same dodge-and-return-fire pattern. With no difficulty options, older players have nothing to engage with. |
The Pounce Controls BadlyThe move you need for crossing larger gaps is the one reviewers single out as feeling worst, and the roll it flows into is no better. Wall jumps don’t feel great either. |
| It Runs WellA smooth frame rate on PC and few bugs reported — just a minor issue where cutscenes trigger while Garfield can still take damage. For a licensed family title, that’s better than the genre’s reputation. |
Forgettable AudioBackground music that never rises above functional, and repeated Garfield one-liners that both adult reviewers found grating. Kids didn’t mind. |
Partial Controller SupportListed as partial for Xbox pads on a 3D platformer aimed at children, many of whom will want to play with a controller. Check before buying. |
| A Colourblind OptionSmall but meaningful, and not something every family game bothers with. Credit where it’s due. |
Thin Animation FeedbackHitting an enemy with a butt stomp produces no satisfying reaction, which takes the punch out of the one combat move kids will use constantly. |
—Nothing else recurs. It’s a competent, stable game — it simply doesn’t have much to offer anyone out of primary school. |
The Verdict
Garfield has an unfortunate history in video games, and the honest news is that Escape from Monday doesn’t break that streak — but it doesn’t extend it in the usual way either. This isn’t a broken or cynical game. It runs well, it looks bright and cheerful, the suits are a fun idea, and it clearly had care put into being gentle and approachable.
The problem is that “gentle and approachable” is as far as it goes. The movement doesn’t feel good, the levels repeat, the bosses repeat, and there’s nothing to overcome at any point. An adult or a teenager will find it a long, flat walk — and with 40-plus levels, it’s a longer walk than it needs to be.
But every reviewer who handed the controller to a young child got the same result. They had fun. They didn’t need help. They played a few levels, wandered off, and came back later. For a six-to-ten-year-old taking their first steps into 3D platformers, that’s exactly what the game is for — and on those terms it works.
The honest read: buy it for a young child and it’s a solid, colourful first platformer. Buy it for yourself and you’ll be bored inside an hour. Check the camera settings first, check your PC meets those surprisingly steep requirements, and check whether partial controller support is enough for how your kid likes to play.
Garfield fans hoping for the great Garfield game are, sadly, still waiting.
For more game reviews, check out our full reviews section.
Score Breakdown
Suitability for Young Children9.0/10
Ease of Play & UI Clarity8.5/10
Colour & World Variety8.0/10
Performance & Stability8.0/10
Colourblind Support7.5/10
Visual Polish & Animation6.0/10
Final Score
6.0/10
Garfield – Escape from Monday — OSome Studio
A fine first platformer for a child, a long nap for everyone else
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