Bigger, Bloodier, and Even More Ridiculous “GORN 2” is Free Lives’ triumphant return to VR’s blood-soaked gladiator arenas. Released for PC VR and Quest 2/3 (with a PSVR 2 release expected later in 2025), this sequel takes everything the original game did right and dials it up with hilarious, absurd energy. Having played it extensively on the Valve Index via SteamVR, itâs clear “GORN 2” embraces its legacy of cartoonish violence while attempting to push the formula forward â though not without a few stumbles. What Makes GORN 2 Different? If the first “GORN” felt like a tech demo stretched…
Author: Obsidian
A Gritty Apocalypse Worth Surviving Into the Dead: Our Darkest Days isnât your typical zombie game. Forget the over-the-top gunplay and headshot counters. This is survival at its rawestâgrim, emotional, and punishing. Developed by PikPok and now in Early Access on Steam, Our Darkest Days trades action hero fantasy for desperate realism. Itâs not about how many zombies you kill. Itâs about who youâre willing to lose to keep going. Set in 1980s Texas, this side-scrolling survival sim blends base-building, stealth-focused scavenging, and character-driven management. The result? A game that feels somewhere between This War of Mine, Project Zomboid, and…
A Snowy Stroll Through Silence and Soul Some games aim to test your skill. Others try to blow you away with spectacle or scale. Koira, from Belgian indie team Studio Tolima and published by DON’T NOD, does neither. Instead, it offers something rarer: a peaceful, emotionally driven experience that unfolds without a single line of text or dialogue. Koira isnât long, complex, or mechanically deep. It doesnât want to be. Itâs a soft-spoken, hand-drawn tale of companionship and quiet resistanceâset in a world of snow, song, and silence. And for the right player, it delivers something quietly powerful. What Is…
Some games want to entertain. Others aim to challenge. Centum wants to make you thinkâabout who you are, how you choose, and what it even means to âplayâ something. Developed by indie studio Hack the Publisher, this experimental narrative-puzzle game drops players into a digital purgatory where identity, memory, and control blur into one unnerving experience. It doesnât follow traditional structures, and it doesnât care if youâre comfortable. Thatâs the point. If youâre the kind of player who needs clear objectives and clean endings, Centum might drive you up the wall. But if youâre curious, patient, and open to narrative…
Not every indie platformer needs to reinvent the wheel. Some games just take what works, twist it into something new, and run with itâfast, glitchy, and covered in pixel dust. MainFrames is that kind of game. It doesnât chase trends or drown in nostalgia for its own sake. Instead, it serves up a clever, compact platformer thatâs equal parts twitch reflex and puzzle-solving, wrapped in the flickering charm of a corrupted desktop interface. From the moment you boot it up, MainFrames wears its weirdness like a badge. Youâre not a warrior or a wizard. Youâre a floppy disk. And your…
Chainswords. Bolters. Tyranids. No mercy.Saber Interactiveâs Warhammer 40,000: Space Marine 2 doesnât try to be subtle. Itâs a roaring, blood-splattered return to a cult classic that doesnât just live in the Warhammer 40K universeâit shoves you into the frontlines and demands you carve a path through it. Following up on the 2011 original, Space Marine 2 brings back Lieutenant Titus, now demoted, disgraced, and ready for redemption. Youâre not here to sneak or solve puzzles. Youâre here to kill everything that isnât painted Ultramarine blueâand do it with style. The result? One of the most satisfying and unapologetically brutal third-person…