Author: Obsidian

I'm a passionate gamer and video game enthusiast. I find immense joy in creating detailed and insightful video game reviews, diving deep into different adventures anytime I can manage. But if there's one thing that truly gets my heart racing, it's the thrill of surviving zombie-infested landscapes. Join me on my gaming journey as I explore and share my thoughts on the undead-filled worlds of gaming! 🎮🧟‍♂️

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Scale the Depths is a casual fishing sim from Canadian indie developer Glass Gecko Games — a game jam project that grew into a fully realised release — and it absolutely nails the one thing that matters most for a game with this design philosophy: the loop. Cast, catch, scale, sell, upgrade, go deeper. It sounds like it shouldn’t sustain more than twenty minutes of attention. It somehow sustains hours, the same way “just one more run” games always do, by making every cycle feel satisfying while keeping the next goal just visible enough to pull you forward. At $9.99…

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Luna Abyss is the debut game from Bonsai Collective, developed in partnership with Kwalee Labs and published by Kwalee, and it’s one of 2026’s genuine surprise packages. A first-person bullet hell platformer set inside a decaying biomechanical megastructure beneath a mysterious red moon, it puts you in the role of Fawkes — a prisoner whose soul is deployed into a robotic warden to explore the infinite Abyss in exchange for a reduced sentence. The premise is already more interesting than most games bother to construct, and the game that follows it earns the setup. The comparison points players reach for…

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Yerba Buena is a puzzle-platformer from developer Mad About Pandas and publisher Focus Entertainment that earns its place on the shortlist of the most mechanically inventive games of 2026. Set in a surreal 1970s San Francisco where you play as Barb, an NPC who becomes the main character of a gameworld she was never supposed to lead, the game’s central mechanic — the Oscillator — lets you copy the physical properties of any object and paste them onto any other. Give a table the bounce of a trampoline. Send a building sliding across city blocks. Turn a solid wall into…

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Burden Street Station is the kind of small game that gets quietly lost in a busy release window — and the kind that you’re still thinking about three days after you finish it. Developed solo by IODINE, an Irish musician who started making games as a vehicle for their music before the vehicle grew its own ambitions, and published by CRITICAL REFLEX, this surreal narrative adventure about a missing God and a book without a story is one of the most quietly affecting games of 2026. It knows exactly what it is and what it wants to say, and it…

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📋 TheBigBois.com participated in the pre-launch playtest for Thick As Thieves and submitted official feedback to OtherSide Entertainment ahead of the May 20, 2026 release. This review reflects the launch version of the game, including Day 1 patches. Thick As Thieves is a stealth heist game from OtherSide Entertainment — the studio headed by Warren Spector (Deus Ex, Thief: Deadly Shadows) and Paul Neurath (Thief: The Dark Project) — that launched on May 20, 2026 for $4.99. That price point is almost everything you need to know before making a purchase decision. At $5, the game is an easy recommendation…

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Esoteric Ebb is the most surprising CRPG of 2026 — a solo-developed isometric RPG from Christoffer Bodegård, published by Raw Fury, that begins as an obvious Disco Elysium heir and gradually becomes something distinctly and genuinely its own. By the end you’re not thinking about Disco Elysium at all. You’re thinking about Ragn Hemlin, The Cleric, a glorified government functionary who woke up in a morgue with half a river in his boots, and the bizarre, warm, philosophically rich city of Norvik that somehow made you care deeply about an election in a fantasy world. The Disco Elysium comparison is…

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