Game: R.A.I.D.
Full Name: Rapid Assault & Interception Division
Developer: FusionPlay
Genre: Co-Op VR Roguelite FPS
Release: Later this year
Platforms: Meta Quest 3, 3S, 2, Pro ยท SteamVR
Players: 1โ4 online co-op
Pre-Order Bonus: Platinum Gun Skins
๐ช Playable at Gamescom Right Now โ FusionPlay Booth
If you’re at the show, R.A.I.D. is on the floor at the FusionPlay booth from August 26โ30, which means it’s playable as you read this.
The Gamescom showing follows the game’s new gameplay trailer, which debuted during the VR Games Showcase earlier this month alongside the opening of Meta Quest pre-orders.
๐ FusionPlay Booth
๐ August 26โ30
๐น๏ธ Playable build
๐ธ R.A.I.D. is now available to pre-order on Meta Quest 3, 3S, 2 and Pro, with exclusive Platinum Gun Skins for anyone who does. It’s also wishlistable on Steam, and launches later this year.
Earth orbit has a smuggling problem
Scan the ship. Check the manifest. Decide whether it passes โ and whether you’re about to have to board it.
R.A.I.D. โ Rapid Assault & Interception Division โ casts you as an ESF Agent working an orbital customs outpost, keeping interstellar contraband from reaching Earth. Cargo ships queue up for inspection. You decide which ones are cleared and which ones need a closer look.
The ones that need a closer look are where the guns come in. It’s a co-op VR roguelite FPS from FusionPlay, playable solo or with up to four players.
Two Games, Bolted Together
๐ The Inspection
Scan incoming vessels, review cargo manifests, identify illegal goods and assess threat levels. Then decide: cleared for Earth, or pulled aside?
๐ซ The Boarding
Flag a ship and the job changes fast. Board it, fight through procedurally generated interiors, clear the smugglers and confiscate whatever survives the firefight.
That structure is the interesting part. The inspection phase is essentially a document-checking bureaucracy game โ manifests, threat assessments, judgement calls about who’s lying โ and the boarding phase is a roguelite shooter. Two genres that have no business sharing a game, connected by the fact that your paperwork decisions are what generate your combat encounters.
โ๏ธ Protocol Pays. So Does Breaking It.
Here’s the tension holding it together. FusionPlay put it plainly: “the safest legal choice is not always the most rewarding one.”
Following procedure advances your career โ you climb the ranks of the orbital customs organisation. Bending the rules puts more credits in your pocket. Every ship becomes a calculation weighing fines, danger, health, ammo, cargo value and potential reward against each other.
Two competing progression currencies pulling in different directions is a genuine choice architecture rather than a difficulty setting. You’re not choosing how hard the game is; you’re choosing what kind of customs agent you are.
The Accessibility Commitment Is Worth Flagging
โฟ The Entire Game Is Playable Without Smooth Locomotion
This deserves proper attention rather than a bullet point. Artificial locomotion in R.A.I.D. is optional, and FusionPlay state the full game can be played without smooth movement.
Smooth locomotion is the single biggest cause of VR motion sickness, and it excludes a substantial number of people from the FPS genre entirely. Plenty of games offer teleport movement as a compromise that quietly makes the game worse to play.
What’s notable here is the stated goal: “a comfortable alternative without taking the teeth out of the firefights.” Designing the combat so it still works without smooth movement โ rather than bolting on a mode that technically functions โ is a meaningfully higher bar, and if it delivers, it opens a co-op shooter to people who usually have to sit those out.
๐ฅฝ Built for VR, Not Ported to It
R.A.I.D.’s interface lives inside the world. Health information, ammo displays, control terminals, inspection tools and combat interactions are all placed in the environment rather than floating on a HUD โ with weapon-mounted readouts and wrist-based systems doing the rest.
That’s the difference between a VR game and a game with VR support. It also happens to suit a customs inspector: physically picking up a scanner and reading a manifest is exactly the kind of interaction VR does better than a flat screen.
The Arsenal Is Not Taking Itself Seriously
๐ฅ Alien Potato Launcher
Launches explosive alien potatoes. There is no further explanation and none is required.
๐ช Slicer Dicer
Weaves grids of lasers across the room for anything unwise enough to walk through them.
๐ณ๏ธ Butterfly
Implosion rounds that create miniature black holes inside enemy ships.
โก Buzzer
Self-targeting lightning, for when aiming feels like somebody else’s job.
โ ๏ธ Death Ray
Exactly what it sounds like. High-powered, and presumably the end of the negotiation.
๐ง Plus Five More
Ten weapons total, each with its own playstyle, unlocked as you go.
Earned credits go into upgrades between shifts โ scopes, explosive ammunition, cluster munitions, implosion rounds and milestone abilities โ so favourite weapons grow with you as you climb the ESF ranks. Procedural generation covers ship interiors, room layouts, cargo, threat levels and even colour schemes, so no two shifts present the same situation on the other side of an interception.
๐ Pre-Order Bonus: Platinum Gun Skins
Everyone who pre-orders on Meta Quest receives a collection of exclusive Platinum Gun Skins at launch. Cosmetic, but free, and pre-orders are open now across Quest 3, 3S, 2 and Pro.
Steam users can wishlist rather than pre-order for the time being.
๐ฅฝ Quest 3
๐ฅฝ Quest 3S
๐ฅฝ Quest 2
๐ฅฝ Quest Pro
๐ฅ๏ธ SteamVR
Supporting Quest 2 alongside the current generation is worth noting โ it’s older hardware that plenty of releases have started dropping, and keeping it in widens the potential co-op pool considerably for a game that wants four players.
๐ฅฝ VR
๐ซ Roguelite FPS
๐ค 4-Player Co-Op
๐ Inspection
๐ Sci-Fi
๐ฒ Procedural
Who’s Making It
๐ฎ FusionPlay
The developers behind R.A.I.D., building it from the ground up for VR with physical interaction and diegetic systems throughout. The game is being brought to press and Gamescom in partnership with Impact Inked.
R.A.I.D. launches later this year on Meta Quest and SteamVR. Pre-orders are live on Quest now, and it’s playable at Gamescom through August 30.
Hi there! Iโm Marie, also known as CtrlQueen. Iโm passionate about keeping up with the latest in gaming news and sharing my insights. RPGs steal my heart with their rich narratives and immersive worlds, but I also love unwinding with fun, casual games. Whether youโre here for deep dives into game mechanics or just to chat about your favorite casual game, youโve found the right place! Letโs game and explore together.