INDUSTRIA 2 Review: Is This Narrative FPS Worth Playing on PC?
Our INDUSTRIA 2 review covers Bleakmill’s follow-up to their atmospheric 2021 indie FPS — a narrative-driven sequel that arrives with a stronger story, a sharper sense of dread, and unfortunately a launch state rough enough to frustrate even the most patient player. This is our honest INDUSTRIA 2 Steam verdict. For more PC game reviews and gaming news, TheBigBois has you covered.
Small indie studios swinging for something ambitious are always worth paying attention to — and Bleakmill, the team behind the original INDUSTRIA, is clearly swinging hard with their sequel. INDUSTRIA 2 is bigger, darker, and more narratively confident than its predecessor in almost every way. It’s also, in its current launch state, noticeably unfinished in ways that are hard to overlook. The question isn’t whether this is a good game — it is — but whether it was ready to ship.
The short answer: it wasn’t quite there. But the bones underneath the rough edges are strong enough that we’re recommending it anyway, with caveats.
The Story: Where INDUSTRIA 2 Shines Brightest
Set years after the original, Nora finds herself stranded in a parallel dimension, surviving in an abandoned coastal chapel — only to be dragged back into the heart of ATLAS, the uncontrollable artificial intelligence she helped create. The sequel leans into this guilt-and-responsibility narrative with confidence, and it pays off. Where the original felt cryptic to the point of opacity, INDUSTRIA 2 commits to telling a complete, coherent story with real character moments and earned emotional beats.
Nora actually interacts with people this time — you get a companion for stretches of the game, conversations that flesh out the world, and a story that feels like it has something to say about creation, consequence, and the price of running from what you’ve built. The writing is genuinely good for an indie title at this budget level, and the full voice cast and dynamic music by Wwise audio reflection give the whole thing a cinematic polish that punches well above its weight class.
One subtle choice that works beautifully: Nora doesn’t comment on every little thing she finds or every corner she turns. She stays quiet during exploration and only speaks in cutscenes and key moments. It’s a deliberate decision that makes the world feel more immersive and gives the eerie silence of the boreal landscape real power.
Atmosphere & Visuals: Genuinely Stunning in Places
Built on Unreal Engine 5 with fully dynamic Lumen lighting, INDUSTRIA 2 has moments that look genuinely spectacular. The contrast between the decaying industrial structures and the vast, cold boreal wilderness creates a visual identity that feels wholly its own. Machine oil spills, body horror dismemberment on robot enemies, and the way light cuts through fog and forest canopy — when the game is cooking visually, it’s doing things that bigger studios would be proud of.
The enemy design is a particular highlight. The robots feel genuinely threatening and alien, and the escalating body horror as they take damage — metal warping, oil bleeding, limbs malfunctioning — gives combat a visceral texture that keeps you on edge throughout. The survival horror lean is real here: resource management, weapon crafting and upgrades, and five guns that can be meaningfully modified with silencers, extended mags, and special attachments give the combat more depth than the original ever managed.
The Rough Launch: Real Problems That Need Acknowledging
Here’s where we have to be honest. INDUSTRIA 2 launched in a state that frankly wasn’t ready for a full release. The bug list from the community is extensive and legitimate: DX12 causing crashes on AMD hardware (DX11 is the safer option for now), missing audio in cutscenes including the final credits sequence, missing lip sync on companion dialogue, floating geometry and lighting without light sources, placeholder UI elements (a pipe icon for an axe, a wheel for a bolt cutter), a journal that doesn’t properly unlock its entries, and save states that occasionally put you in the wrong location or respawn already-collected items.
Some levels, particularly toward the later third of the game, look noticeably emptier than they should — rooms with nothing in them, geometry that reads as unfinished, and a general sense that certain areas didn’t get the same pass of detail work that the opening hours did. The boss fights rely on magical ammo boxes spawning around you rather than any meaningful design challenge. And the stealth mechanics, while present, are so undercooked and the resources so generous that there’s almost never a reason to use them.
Bleakmill has been actively patching since launch — updates 1.0.9.1 and 1.1.0 have already addressed disappearing items, save issues, and keybind fixes — and the studio seems genuinely committed to seeing this through. But this is a game that, at launch, should have been in Early Access or given another few months. The publisher bears responsibility here.
The Verdict: Recommended With Patience
If you played and enjoyed the original INDUSTRIA, this is an easy recommendation — the sequel improves on every dimension that matters narratively and atmospherically, and the roughness of the launch is being addressed actively. If you’re new to the series, the 4-6 hour runtime at $24.99 is reasonable value for what’s here, especially with the introductory discount active.
Our honest advice: either grab it now knowing you’re buying into a work in progress, or wait 60-90 days for another patch cycle to clear the most disruptive bugs. Either way, this is an indie team with vision and craft, and INDUSTRIA 2 at its best shows exactly what Bleakmill is capable of when everything clicks. We’re rooting for them to get there.
| ✅ The Good | ❌ The Bad | ⚠️ The Ugly |
|---|---|---|
| Story & WritingA complete, emotionally coherent narrative that’s a major step up from the cryptic original — guilt, consequence, and a real ending | Bug-Heavy LaunchMissing audio, crashes on DX12/AMD, save state issues, floating geometry, and placeholder UI elements all present at launch | Empty Late-Game LevelsThe final third has noticeably sparse environments that feel unfinished — some rooms are literally empty boxes |
| Atmosphere & AudioWwise dynamic audio, Lumen lighting, and the cold boreal setting combine into something genuinely unsettling and beautiful | Undercooked Stealth & Boss FightsStealth mechanics are barely functional; boss fights rely on magic ammo spawns rather than design | Publisher TimingThis game needed more time — the premature launch hurts a team that clearly cares deeply about what they’re making |
| Robot Body HorrorEnemy design is genuinely unsettling and the dismemberment/oil-bleed combat feedback is visceral and satisfying | No Stealth IncentiveResources are so generous there’s almost never a reason to avoid combat — undermines the survival horror intent | |
| Active Developer SupportBleakmill is patching fast and consistently — the studio is clearly committed to getting this where it needs to be |
Available now for $24.99 — introductory discount active until May 13.
Use code TBB at GamerSupps for 10% off — or add a free sample and use code TBB for free shipping. Completely free to try.
